3.24.3 New Point Defense Turret Testing | Star Citizen Science & Fun [4K]

The video reviews the new Point Defense Turret in Star Citizen 3.24.3, highlighting its limitations in effectively engaging enemy ships and intercepting missiles during combat tests. The host expresses disappointment in the turret’s performance, suggesting that players may need to rely on alternative defensive strategies, such as flares, instead.

In the video, the host explores the new Point Defense Turret introduced in the Star Citizen 3.24.3 PTU patch, specifically testing it on various ships. The turret is currently available only on some Constellation models, particularly the Phoenix and Phoenix Emerald, while ships like the Hammerhead, Redeemer, and others do not have this feature. The host notes that the turret is labeled as a remote turret in the weapons loadout but does not provide clarity on its long-term implementation or effectiveness.

The video demonstrates testing the Point Defense Turret in a combat scenario against Outlaw attacks. The host expresses skepticism about the turret’s operational capabilities, particularly in terms of its positioning and reaction speed. During the test, it becomes evident that the turret struggles to effectively engage enemy ships or missiles, prompting the host to question its practical application in battle situations.

As the testing progresses, the host attempts to engage incoming missiles to evaluate the turret’s defensive capabilities. Although the turret reacts to missile launches, it fails to intercept them effectively, leading to damage to the host’s ship. The host notes that the projectiles fired by the turret appear to be slow-moving lasers, which are not suitable for intercepting fast-moving missiles, highlighting a significant limitation in the turret’s design.

The host also discusses potential issues related to server desynchronization, which may further hinder the turret’s performance. Despite repeated attempts to engage incoming missiles, the turret does not manage to shoot any down, leading to frustration and a sense that it may not be a viable defense mechanism in its current state. The host emphasizes that using flares might be a more effective strategy for missile defense than relying on the Point Defense Turret.

In conclusion, the video reflects a sense of disappointment regarding the effectiveness of the Point Defense Turret in its current iteration. While the concept of the turret is intriguing, the host’s testing reveals that it is not yet a reliable solution for missile defense. The video serves as a cautionary tale for players considering using the turret for protection, suggesting that they should be prepared to utilize other defensive measures instead.

the-eradicator reacts:

In the video, Captain Foxy Luxy discusses the new Point Defense Turrets being introduced in Star Citizen patch 3.24.3, highlighting their limited availability on select ships like the Constellation Phoenix and 890 Jump. However, during testing, the turrets underperform against missiles and exhibit issues such as server desynchronization, leading the host to question their readiness for live deployment.

In the video by Captain Foxy Luxy, the host discusses the introduction of new Point Defense Turrets in the upcoming Star Citizen patch 3.24.3. This feature was unexpected, as it seems to have been a side project by developers at Cloud Imperium Games (CIG). The turrets will be available on select ships, including the Constellation Phoenix and the 890 Jump, while others like the Polaris are also expected to receive this upgrade. The host emphasizes that not all ships will have access to these turrets, with only certain variants of the Constellation series currently equipped with them.

The video provides a detailed examination of which ships have the Point Defense Turrets, noting that only the Constellation Phoenix and Phoenix Emerald currently feature this addition. The host tests various ships, including the Hammerhead and Freelancer, and finds that they lack the Point Defense functionality. This selective implementation raises questions about the overall balance and utility of the turrets, as not all ships seem to benefit from this new defense mechanism.

As the host engages in combat to test the effectiveness of the Point Defense Turrets, he encounters challenges. The turret seems to function primarily against missiles, but its performance is underwhelming. Despite the turret’s ability to track and fire at incoming missiles, it fails to intercept them effectively. The host expresses disappointment, suggesting that the turret may not be ready for a live environment and appears to be more of a test feature at this stage.

Throughout the testing, the host notes issues such as desynchronization in the server, which could impact the turret’s performance. He conducts multiple tests, firing various missiles to see if the turret can successfully defend against them. Unfortunately, the results are consistently poor, with the turret unable to shoot down a significant number of incoming missiles. The host humorously critiques the turret’s design, comparing it unfavorably to real-world military point defense systems that are far more effective.

In conclusion, while the introduction of Point Defense Turrets in Star Citizen is an exciting prospect, the initial testing reveals significant limitations. The host encourages viewers to remain skeptical about the feature’s readiness for live deployment and suggests that it may require further refinement. He thanks Captain Foxy Luxy for the insights provided in the video and invites viewers to engage with his content for more updates on Star Citizen.