3.23 QA Live in 5min 39sec

The video transcription discusses the upcoming patch 3.23 for Star Citizen, focusing on team structures, economy adjustments, AI development for creatures, and potential changes to gameplay features based on community feedback. The team emphasizes collaboration, balancing the economy, addressing player concerns, and testing new features thoroughly before release.

In the video transcription, it was mentioned that the show was focused on the upcoming patch 3.23 for Star Citizen. Three team leads, Rich, Rick, and Johnny, discussed the transition of team structures from Squadron 42 to the Persistent Universe (PU). They highlighted the collaboration between the teams to maintain a consistent focus as per Chris’s vision. The patch was confirmed not to be released that day, with details shared about the planned creatures and their complex AI development.

The discussion then shifted to the state of the economy in patch 3.23, emphasizing adjustments in prices based on quality, material, and production costs. Mission rewards were also mentioned to be adjusted considering risk, time, and cost factors. The ongoing balancing process for the economy was stressed, with a focus on differentiating costs for high-tech or rare items like ships.

Rich expressed his dislike for the term “quantum” to describe the AI system for subsumption due to potential confusion with other in-game uses. The likelihood of a wipe for patch 3.23 was mentioned to address credit hoarding by players. The team touched on the sniper rifle discussion and the potential changes to the death of a Spaceman feature due to community feedback.

Further discussions included the functionality of external scanning, plans for FPS scanning, and the concept of Master modes to address flight model issues. Rich explained the evolution of the flight model to align with Chris’s vision for gameplay experience. The importance of adding new features for testing while managing the risk of game-breaking changes was emphasized.

The team also addressed future features like cargo and personal elevators, indicating ongoing development to ensure core functionalities work properly before release. The potential for a character reset feature with the patch release was mentioned, cautioning against losing progress. The status of the Theater of War mode was briefly discussed, hinting at a shift towards focusing on Arena Commander. The team confirmed their dedication to testing patches thoroughly before going live, mentioning the persistence of bed logging with an upcoming buff for rest.