The video reviews the new size 12 torpedoes in Star Citizen’s 4.1.1 PTU, highlighting their impressive damage and large blast radius but criticizing their low durability, slow speed, and limited handling options. The creator suggests balancing these torpedoes by increasing their health and adjusting their performance to make them more effective and viable in gameplay.
In this video, the creator explores the new size 12 torpedoes introduced in the 4.1.1 PTU for Star Citizen, specifically designed for the Javelin. He explains that there are two main types of size 12 torpedoes available: the Calamity and the Executor. The Calamity, made by Talon, is similar in appearance to the size 10 torpedoes but is significantly more expensive, costing over 1.7 million AU each. The Executor, produced by Burring, also comes in size 12 variants and is priced around 1.6 million AU. The video also mentions a third type called Apex, which is not currently accessible in-game.
The creator demonstrates the in-game mechanics of handling these torpedoes, showing that while they can be sent into the ship’s freight elevator, they cannot be removed once stored, which could be a bug or intentional design. He tests the torpedoes on a Polaris to see if they can be snapped onto cargo grids, but finds that this feature does not work, and he can only send them inside the elevator. This limits how players can transport and deploy these large weapons, especially since they cannot be easily stored or removed from the ship.
Performance data from the ship performance viewer reveals that the size 12 torpedoes have high damage potential, with both Calamity and Executor dealing around 1.2 million hit points of physical damage. However, their speed is relatively slow, with Calamity moving at 230 m/s and Executor at 350 m/s, and their blast radii are quite large, making them effective for area damage. Despite their impressive damage and blast radius, their health is only 1,000 hit points, which is surprisingly low given their cost and size, making them vulnerable to being destroyed quickly by point defense systems.
The video highlights a critical imbalance in the game: the low health of these torpedoes compared to their high cost and damage output. The creator compares their durability to other in-game objects like bombs and PDC rounds, showing that they can be destroyed in just a few shots, which is inefficient considering their price. He suggests that the health of these torpedoes should be increased significantly—proposing around 1.5 million hit points for the Calamity and 300-500 thousand for the size 10 torpedoes—to make them more viable and worth their high price.
Finally, the creator discusses the broader implications of these design issues, emphasizing that current torpedo mechanics make them less effective against large ships like the Polaris or A90 Jump. He notes that their slow speed, limited range, and low durability hinder their usefulness in combat. He recommends balancing the torpedoes by increasing their health and possibly adjusting their range and speed to make them more competitive. Overall, the video provides a detailed analysis of the new torpedoes, their current problems, and potential solutions to improve their gameplay viability in Star Citizen.