# \#star-engine

**URL:** https://www.starzen.space/tag/star-engine/138.md

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## [A New World Dev Recognized CIG's Tools Instantly, And It Gave Him PTSD](https://www.starzen.space/t/a-new-world-dev-recognized-cigs-tools-instantly-and-it-gave-him-ptsd/39088)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [August 30, 2026, 1:20pm UTC](https://www.starzen.space/t/a-new-world-dev-recognized-cigs-tools-instantly-and-it-gave-him-ptsd/39088 "2026-08-30T13:20:30Z")

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A game developer recognized striking similarities between the complex, spreadsheet-heavy tools used in New World and those in Star Citizen, which triggered a strong emotional reaction due to the challenges …

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## [Star Citizen Live w. Benoit Beausejour - June 18th](https://www.starzen.space/t/star-citizen-live-w-benoit-beausejour-june-18th/37535)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [June 18, 2026, 7:12am UTC](https://www.starzen.space/t/star-citizen-live-w-benoit-beausejour-june-18th/37535 "2026-06-18T07:12:01Z")

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The Star Citizen live stream opens with the hosts engaging in playful banter and casual conversation, creating a relaxed and friendly atmosphere that highlights their camaraderie and personal anecdotes. The…

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## [Star Citizen Dev Response - Star Engine & Trading Changes Fallout!](https://www.starzen.space/t/star-citizen-dev-response-star-engine-trading-changes-fallout/37380)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [June 11, 2026, 6:21pm UTC](https://www.starzen.space/t/star-citizen-dev-response-star-engine-trading-changes-fallout/37380 "2026-06-11T18:21:04Z")

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The video provides updates on Star Citizen’s Alpha 4.8.1 patch issues, developer insights on the Star Engine compared to other engines, and recent trading changes aimed at curbing real money trading, alongs…

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## [The Future Of Game Development... STAR CITIZEN Genesis](https://www.starzen.space/t/the-future-of-game-development-star-citizen-genesis/36098)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [April 23, 2026, 8:28am UTC](https://www.starzen.space/t/the-future-of-game-development-star-citizen-genesis/36098 "2026-04-23T08:28:28Z")

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The video explores Star Citizen’s new Genesis system, a data-driven procedural planet generation technology that creates realistic and diverse biomes based on real-world environmental data, enhancing biodiv…

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## [CIG's Crytek Maestro Talks Starwear, New Body Types, & New Tech Updates](https://www.starzen.space/t/cigs-crytek-maestro-talks-starwear-new-body-types-new-tech-updates/35186)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [March 6, 2026, 10:20pm UTC](https://www.starzen.space/t/cigs-crytek-maestro-talks-starwear-new-body-types-new-tech-updates/35186 "2026-03-06T22:20:50Z")

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In the “Tech Talk with Sean Tracy,” Cloud Imperium Games detailed advancements in Star Citizen’s character customization, including scars, cybernetics, and a DNA-based body type system, alongside updates to…

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## [EVERYTHING About Star Citizen's New Graphics Menu!](https://www.starzen.space/t/everything-about-star-citizens-new-graphics-menu/33867)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 2\
**Last updated:** [December 24, 2025, 5:38pm UTC](https://www.starzen.space/t/everything-about-star-citizens-new-graphics-menu/33867 "2025-12-24T17:38:16Z")

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The video provides a comprehensive overview of Star Citizen’s new graphics menu in patch 4.5, highlighting the impact of various settings—especially anti-aliasing options like DLSS Transformer model and clo…

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## [Star Citizen's Impossible Tech Is Now REAL 🚀](https://www.starzen.space/t/star-citizens-impossible-tech-is-now-real/33679)

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**Author:** [@merefield](https://www.starzen.space/u/merefield)\
**Replies:** 1\
**Last updated:** [December 14, 2025, 1:20pm UTC](https://www.starzen.space/t/star-citizens-impossible-tech-is-now-real/33679 "2025-12-14T13:20:51Z")

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In 2025, Star Citizen revolutionized multiplayer gaming by implementing large-scale dynamic server meshing and persistent entity streaming, enabling hundreds of players to seamlessly coexist in a single con…

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## [Star Citizen is Finishing a 5+ Year Journey with The Addition of Vulkan | Ali Brown Update](https://www.starzen.space/t/star-citizen-is-finishing-a-5-year-journey-with-the-addition-of-vulkan-ali-brown-update/33497)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [December 4, 2025, 2:58pm UTC](https://www.starzen.space/t/star-citizen-is-finishing-a-5-year-journey-with-the-addition-of-vulkan-ali-brown-update/33497 "2025-12-04T14:58:36Z")

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The video provides an update on Star Citizen’s graphics engine development, highlighting the upcoming integration of Vulkan and Gen 12 rendering technology, which will introduce new graphical settings for i…

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## [Star Citizen's New Lighting Update!](https://www.starzen.space/t/star-citizens-new-lighting-update/33347)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [November 28, 2025, 3:30pm UTC](https://www.starzen.space/t/star-citizens-new-lighting-update/33347 "2025-11-28T15:30:51Z")

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Star Citizen’s global illumination system, based on AMD’s open-source GI 1.0 but heavily customized by CIG for performance and game-specific needs, is currently in an optimization phase focusing on reducing…

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## [Star Citizen's HIDDEN Planet Tech 🌌](https://www.starzen.space/t/star-citizens-hidden-planet-tech/33080)

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**Author:** [@merefield](https://www.starzen.space/u/merefield)\
**Replies:** 1\
**Last updated:** [November 21, 2025, 1:25pm UTC](https://www.starzen.space/t/star-citizens-hidden-planet-tech/33080 "2025-11-21T13:25:42Z")

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Star Citizen’s Genesis technology uses deterministic, rule-based simulations grounded in real-world geological and ecological principles to create consistent, realistic planetary environments across all ser…

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## [Citizencon Direct Watch Party](https://www.starzen.space/t/citizencon-direct-watch-party/29100)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [October 11, 2025, 7:21pm UTC](https://www.starzen.space/t/citizencon-direct-watch-party/29100 "2025-10-11T19:21:49Z")

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The CitizenCon Direct Watch Party features a friendly gathering where fans and developers celebrate Star Citizen’s progress, highlighting significant technological advancements, increased player engagement,…

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## [What is being done to make Star Citizen Play Better?](https://www.starzen.space/t/what-is-being-done-to-make-star-citizen-play-better/28721)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [September 28, 2025, 2:15pm UTC](https://www.starzen.space/t/what-is-being-done-to-make-star-citizen-play-better/28721 "2025-09-28T14:15:10Z")

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In 2025, Star Citizen has made significant technical improvements to enhance playability, stability, and server performance, including increasing player capacity, introducing dedicated “hero squads” to fix …

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## [Does Mouse Polling Rate Matter In CPU Intensive Games?](https://www.starzen.space/t/does-mouse-polling-rate-matter-in-cpu-intensive-games/28361)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [September 9, 2025, 6:25pm UTC](https://www.starzen.space/t/does-mouse-polling-rate-matter-in-cpu-intensive-games/28361 "2025-09-09T18:25:09Z")

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The video demonstrates that while higher mouse polling rates can provide smoother input, they significantly increase CPU usage and cause performance issues like frame drops and stuttering in CPU-intensive g…

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## [GREAT INFO DUMP - Planet Tech v5, StarEngine, NPCs Responding, Door KeyBind & More | Star Citizen](https://www.starzen.space/t/great-info-dump-planet-tech-v5-starengine-npcs-responding-door-keybind-more-star-citizen/27567)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [July 25, 2025, 11:41am UTC](https://www.starzen.space/t/great-info-dump-planet-tech-v5-starengine-npcs-responding-door-keybind-more-star-citizen/27567 "2025-07-25T11:41:41Z")

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In a recent update, Cloud Imperium Games emphasized their commitment to continuously evolving the proprietary Star Engine tailored for Star Citizen, focusing on integrating advanced features like AI-driven …

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## [Star Citizen Tech & Tools: Sean Tracy Interview - Quantum Vegas Summary](https://www.starzen.space/t/star-citizen-tech-tools-sean-tracy-interview-quantum-vegas-summary/27530)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [July 22, 2025, 8:02pm UTC](https://www.starzen.space/t/star-citizen-tech-tools-sean-tracy-interview-quantum-vegas-summary/27530 "2025-07-22T20:02:54Z")

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In the interview, Sean Tracy, CIG’s Managing Director of Technical Operations, discussed Star Citizen’s highly specialized engine and ongoing tool improvements that support advanced features like dynamic we…

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## [SaltEMike Reacts to Quantum Vegas 2955: Session 1: "Tech & Tools" with Sean Tracey](https://www.starzen.space/t/saltemike-reacts-to-quantum-vegas-2955-session-1-tech-tools-with-sean-tracey/27526)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [July 22, 2025, 6:37pm UTC](https://www.starzen.space/t/saltemike-reacts-to-quantum-vegas-2955-session-1-tech-tools-with-sean-tracey/27526 "2025-07-22T18:37:04Z")

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In this video, SaltEMike reacts to Sean Tracy’s in-depth discussion on the technical challenges and innovations behind Star Citizen’s development, highlighting the balance between cutting-edge technology an…

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## [The Little Company That Wasn't - Star Citizen #shorts](https://www.starzen.space/t/the-little-company-that-wasnt-star-citizen-shorts/26272)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [May 28, 2025, 4:59pm UTC](https://www.starzen.space/t/the-little-company-that-wasnt-star-citizen-shorts/26272 "2025-05-28T16:59:37Z")

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The video highlights that Star Citizen, despite perceptions of being a small project, is developed by a large team of over 200 people, including staff, external studios, and contractors, making it comparabl…

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## [Where is Vulkan & DLSS 4 in Star Citizen? Ali Brown Answers](https://www.starzen.space/t/where-is-vulkan-dlss-4-in-star-citizen-ali-brown-answers/26236)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [May 27, 2025, 5:02pm UTC](https://www.starzen.space/t/where-is-vulkan-dlss-4-in-star-citizen-ali-brown-answers/26236 "2025-05-27T17:02:45Z")

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The video explains that the Star Citizen team is prioritizing stability and quality of life improvements over rushing new engine features like Vulkan and DLSS 4, which are still in testing and development. …

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## [Starlancer TAC: Paints Showcase & Good New Things Coming to Alpha 4.2 | Star Citizen 4k](https://www.starzen.space/t/starlancer-tac-paints-showcase-good-new-things-coming-to-alpha-4-2-star-citizen-4k/26063)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [May 21, 2025, 2:47am UTC](https://www.starzen.space/t/starlancer-tac-paints-showcase-good-new-things-coming-to-alpha-4-2-star-citizen-4k/26063 "2025-05-21T02:47:17Z")

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The video showcases the new paint schemes for the Star Lancer series and details upcoming features in Star Citizen patch 4.2, including new gameplay activities in Pyro, ship upgrades such as the Idris, and …

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## [This is The Future of Planets in Star Citizen | Swamps, Jungles, & More | Planet Tech v5](https://www.starzen.space/t/this-is-the-future-of-planets-in-star-citizen-swamps-jungles-more-planet-tech-v5/25382)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [April 20, 2025, 11:32am UTC](https://www.starzen.space/t/this-is-the-future-of-planets-in-star-citizen-swamps-jungles-more-planet-tech-v5/25382 "2025-04-20T11:32:16Z")

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The video outlines the advancements in Star Citizen’s Planet Tech v5, emphasizing the use of data-driven processes and machine learning to create diverse and realistic planetary environments, including new …

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## [Star Citizen - More Graphics & Engine Updates - Dev Response](https://www.starzen.space/t/star-citizen-more-graphics-engine-updates-dev-response/24287)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [February 26, 2025, 8:32pm UTC](https://www.starzen.space/t/star-citizen-more-graphics-engine-updates-dev-response/24287 "2025-02-26T20:32:18Z")

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The video discusses recent graphic and engine updates for Star Citizen, focusing on the development of the Vulkan renderer and DirectX 12, which aim to enhance stability and performance while supporting a w…

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## [Star Citizen Live: Q&A StarEngine](https://www.starzen.space/t/star-citizen-live-q-a-starengine/22093)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [November 15, 2024, 7:33pm UTC](https://www.starzen.space/t/star-citizen-live-q-a-starengine/22093 "2024-11-15T19:33:00Z")

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In the latest Star Citizen Live Q&A, developers discuss advancements in planet generation and audio technology, highlighting the potential of the Genesis tools to create diverse and alien biomes while addre…

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## ['Star Citizen's' future revealed... (after raising $730m)](https://www.starzen.space/t/star-citizens-future-revealed-after-raising-730m/21756)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [October 23, 2024, 5:48pm UTC](https://www.starzen.space/t/star-citizens-future-revealed-after-raising-730m/21756 "2024-10-23T17:48:29Z")

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The video discusses the recent updates from “Star Citizen” following CitizenCon, highlighting advancements like a new weather system and improvements in exploration and user interfaces, despite the game’s o…

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## [TLDR - 6 Min CitizenCon | Foxy's Cut: #3 | Genesis 3 - See You In A Denser Verse \[4k\]](https://www.starzen.space/t/tldr-6-min-citizencon-foxys-cut-3-genesis-3-see-you-in-a-denser-verse-4k/21447)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 0\
**Last updated:** [October 20, 2024, 5:12am UTC](https://www.starzen.space/t/tldr-6-min-citizencon-foxys-cut-3-genesis-3-see-you-in-a-denser-verse-4k/21447 "2024-10-20T05:12:08Z")

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The video focuses on enhancing location density in the game universe as it moves into Phase 3 of civilization development, aiming to create a more populated and engaging environment for players through uniq…

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## [Ray's Guide Live: Ready to Go](https://www.starzen.space/t/rays-guide-live-ready-to-go/21309)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 0\
**Last updated:** [October 15, 2024, 4:03pm UTC](https://www.starzen.space/t/rays-guide-live-ready-to-go/21309 "2024-10-15T16:03:43Z")

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In the video, Danny Raymond shares his travel plans for a trip to Manchester, discussing the logistics of his flight and the challenges of streaming live from the convention. He also updates viewers on the …

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## [Answer the Call Podcast - Star Citizen Citizencon 2024 Prediction Show](https://www.starzen.space/t/answer-the-call-podcast-star-citizen-citizencon-2024-prediction-show/21274)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 0\
**Last updated:** [October 14, 2024, 7:06am UTC](https://www.starzen.space/t/answer-the-call-podcast-star-citizen-citizencon-2024-prediction-show/21274 "2024-10-14T07:06:54Z")

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The “Answer the Call Podcast” episode discusses predictions for CitizenCon 2024, focusing on anticipated panels and advancements in Star Citizen’s development, particularly regarding procedural generation a…

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## [Star Citizen Alpha 3.24.2 BIG UPDATES - ATLS Available To Buy In Game](https://www.starzen.space/t/star-citizen-alpha-3-24-2-big-updates-atls-available-to-buy-in-game/21252)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 0\
**Last updated:** [October 12, 2024, 1:01pm UTC](https://www.starzen.space/t/star-citizen-alpha-3-24-2-big-updates-atls-available-to-buy-in-game/21252 "2024-10-12T13:01:51Z")

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The Star Citizen Alpha 3.24.2 update introduces significant changes, including the in-game purchase availability of the Argo ATLS and various quality-of-life improvements, alongside exciting preparations fo…

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## [Why More Games Are Switching to Unreal Engine, & Star Citizen Doesn't | Halo Studios](https://www.starzen.space/t/why-more-games-are-switching-to-unreal-engine-star-citizen-doesnt-halo-studios/21175)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 0\
**Last updated:** [October 9, 2024, 12:41pm UTC](https://www.starzen.space/t/why-more-games-are-switching-to-unreal-engine-star-citizen-doesnt-halo-studios/21175 "2024-10-09T12:41:42Z")

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The video explores the trend of game studios, like Halo Studios, transitioning to established engines like Unreal Engine to streamline development and focus on game creation, in contrast to the challenges f…

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## [🔴 Maintaining A Game Engine Is Pretty Hard & Star Citizen Old CitCon Reviews](https://www.starzen.space/t/maintaining-a-game-engine-is-pretty-hard-star-citizen-old-citcon-reviews/21130)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 0\
**Last updated:** [October 7, 2024, 6:26pm UTC](https://www.starzen.space/t/maintaining-a-game-engine-is-pretty-hard-star-citizen-old-citcon-reviews/21130 "2024-10-07T18:26:13Z")

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The video discusses the challenges of maintaining a game engine, specifically focusing on Star Citizen’s custom Star Engine and the difficulties faced by Cloud Imperium Games compared to other studios. It a…

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## [Star Citizen: Should CIG Sell Starengine?](https://www.starzen.space/t/star-citizen-should-cig-sell-starengine/21122)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 0\
**Last updated:** [October 5, 2024, 12:38am UTC](https://www.starzen.space/t/star-citizen-should-cig-sell-starengine/21122 "2024-10-05T00:38:28Z")

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In the video, Danny Raymond discusses the recent stress test of Star Citizen’s server meshing capabilities, noting that while the technology is operational, it struggles under high player density and sugges…

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