# \#qna

**URL:** https://www.starzen.space/tag/qna/179.md

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## [Unholy Hyperion, Community Q's & Vara | Midweek Waffle #3](https://www.starzen.space/t/unholy-hyperion-community-qs-vara-midweek-waffle-3/40095)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [October 21, 2026, 3:21pm UTC](https://www.starzen.space/t/unholy-hyperion-community-qs-vara-midweek-waffle-3/40095 "2026-10-21T15:21:34Z")

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In this week’s Midweek Waffle, the host reviews ongoing FPS issues and unanswered community questions in Star Citizen’s development, expressing frustration over slow MMO feature implementation and reliance …

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## [EVE Frontier | Frontier Friday - Cycle 7 Founder Q&A!](https://www.starzen.space/t/eve-frontier-frontier-friday-cycle-7-founder-q-a/39942)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [October 14, 2026, 6:13pm UTC](https://www.starzen.space/t/eve-frontier-frontier-friday-cycle-7-founder-q-a/39942 "2026-10-14T18:13:22Z")

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The Frontier Friday Cycle 7 Founder Q&A offers an in-depth look at EVE Frontier’s ongoing development, focusing on foundational systems, modular ship design, evolving travel mechanics, and enhanced resource…

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## [Everything We Learned From Star Citizen's Latest Communication Attempt](https://www.starzen.space/t/everything-we-learned-from-star-citizens-latest-communication-attempt/39789)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [October 8, 2026, 7:19pm UTC](https://www.starzen.space/t/everything-we-learned-from-star-citizens-latest-communication-attempt/39789 "2026-10-08T19:19:07Z")

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Star Citizen’s latest community Q&A revealed significant updates including a new flight model replacing traditional modes with a power management system, a major Mission 2.0 overhaul for scalable and bug-re…

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## [What is Next for Instancing after Siege of Orison? | Answers From CIG](https://www.starzen.space/t/what-is-next-for-instancing-after-siege-of-orison-answers-from-cig/39166)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [September 3, 2026, 1:21pm UTC](https://www.starzen.space/t/what-is-next-for-instancing-after-siege-of-orison-answers-from-cig/39166 "2026-09-03T13:21:19Z")

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Instancing in Star Citizen, introduced with patch 4.10 and showcased in the Siege of Orison, is designed to create private, immersive mission spaces without replacing the open-world experience, allowing for…

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## [How Can Olli Become a better Official Star Citizen Host](https://www.starzen.space/t/how-can-olli-become-a-better-official-star-citizen-host/38689)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [August 12, 2026, 10:20pm UTC](https://www.starzen.space/t/how-can-olli-become-a-better-official-star-citizen-host/38689 "2026-08-12T22:20:41Z")

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The critique highlights that Olli’s hosting of the Official Star Citizen stream lacked structure, preparation, and proactive engagement, resulting in scattered conversations and missed opportunities to prov…

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## [4.8.1 Benoît Beauséjour SCL, 18th June - Questions](https://www.starzen.space/t/4-8-1-benoit-beausejour-scl-18th-june-questions/37470)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [June 16, 2026, 3:57pm UTC](https://www.starzen.space/t/4-8-1-benoit-beausejour-scl-18th-june-questions/37470 "2026-06-16T15:57:57Z")

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In the June 18th Q&A session, Benoît Beauséjour and Yannis Lind addressed longstanding technical challenges in Star Citizen Alpha 4.8, including persistent entity streaming, desynchronization issues, and ph…

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## [Star Citizen CTO To Explain The 4.8 Launch on Livestream This Week | Submit Your Questions Below](https://www.starzen.space/t/star-citizen-cto-to-explain-the-4-8-launch-on-livestream-this-week-submit-your-questions-below/37464)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [June 15, 2026, 8:08pm UTC](https://www.starzen.space/t/star-citizen-cto-to-explain-the-4-8-launch-on-livestream-this-week-submit-your-questions-below/37464 "2026-06-15T20:08:42Z")

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Cloud Imperium Games is hosting a livestream on June 18th featuring CTO Benoit Beausejour and Gameplay Engineer Director Jens Lind to address issues from the problematic Star Citizen Alpha 4.8 update and pr…

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## [What are your thoughts on the Anvil Odin?](https://www.starzen.space/t/what-are-your-thoughts-on-the-anvil-odin/37014)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [May 26, 2026, 3:44am UTC](https://www.starzen.space/t/what-are-your-thoughts-on-the-anvil-odin/37014 "2026-05-26T03:44:59Z")

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The stream features a warm, engaging community atmosphere where the host shares gameplay in Star Citizen, discusses faith through Bible reflections, and highlights exciting game features like the Anvil Odin…

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## [Star CItizen 4.8 New Features Q&A | Refueling, Repairing, Crafting, & Fleet Battles](https://www.starzen.space/t/star-citizen-4-8-new-features-q-a-refueling-repairing-crafting-fleet-battles/36737)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [May 18, 2026, 2:46pm UTC](https://www.starzen.space/t/star-citizen-4-8-new-features-q-a-refueling-repairing-crafting-fleet-battles/36737 "2026-05-18T14:46:29Z")

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Star Citizen Alpha 4.8 introduces Tier Zero ship hanger services for repair, refueling, and restocking using host ship resources, alongside new features like detachable command modules, revamped refueling m…

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## [4.7 SCL Q&A Vehicle gameplay design and balance](https://www.starzen.space/t/4-7-scl-q-a-vehicle-gameplay-design-and-balance/36602)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [May 11, 2026, 1:53pm UTC](https://www.starzen.space/t/4-7-scl-q-a-vehicle-gameplay-design-and-balance/36602 "2026-05-11T13:53:03Z")

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The video criticizes Star Citizen’s prolonged development issues, highlighting poor vehicle and fighter design, unbalanced gameplay mechanics, unreliable missile systems, and clunky ground vehicle physics, …

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## [CIG’s Teleport Idea: Why Adding Convenience Is Inevitable and the Backlash Is Insane](https://www.starzen.space/t/cig-s-teleport-idea-why-adding-convenience-is-inevitable-and-the-backlash-is-insane/36593)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [May 10, 2026, 6:28pm UTC](https://www.starzen.space/t/cig-s-teleport-idea-why-adding-convenience-is-inevitable-and-the-backlash-is-insane/36593 "2026-05-10T18:28:14Z")

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The video discusses Cloud Imperium Games’ consideration of adding teleportation or fast travel in Star Citizen to enhance convenience and accessibility for a broader audience, despite backlash from some har…

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## [STAR CITIZEN | CIG Keeps GASLIGHTING Backers‼️ 😅](https://www.starzen.space/t/star-citizen-cig-keeps-gaslighting-backers/36554)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [May 8, 2026, 9:42pm UTC](https://www.starzen.space/t/star-citizen-cig-keeps-gaslighting-backers/36554 "2026-05-08T21:42:15Z")

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The video delivers a scathing critique of Star Citizen’s developers for repeatedly overpromising features like balanced vehicle gameplay and complex systems while failing to deliver meaningful progress, acc…

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## [Star Citizen Live Q&A: Vehicle Gameplay, Design and Balance](https://www.starzen.space/t/star-citizen-live-q-a-vehicle-gameplay-design-and-balance/36541)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 2\
**Last updated:** [May 8, 2026, 7:26pm UTC](https://www.starzen.space/t/star-citizen-live-q-a-vehicle-gameplay-design-and-balance/36541 "2026-05-08T19:26:15Z")

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The Star Citizen Live Q&A discussed upcoming updates to vehicle gameplay, including high-difficulty PvE content with Tactical Strike Groups, improved ship design and flight models, missile mechanics, and en…

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## [Chris Roberts Interviews with Skill Up's Crew | Talks Release Dates & Player Counts](https://www.starzen.space/t/chris-roberts-interviews-with-skill-ups-crew-talks-release-dates-player-counts/36498)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [May 6, 2026, 8:07pm UTC](https://www.starzen.space/t/chris-roberts-interviews-with-skill-ups-crew-talks-release-dates-player-counts/36498 "2026-05-06T20:07:21Z")

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In an interview with SkillUp, Chris Roberts confirmed that Star Citizen has no fixed release date, with expectations now set for 2027 or 2028, while emphasizing the game’s current playability and strong, en…

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## [4.7 Addition: Bar Citizen Xi'an Q&A John Crewe and Erin Roberts](https://www.starzen.space/t/4-7-addition-bar-citizen-xian-q-a-john-crewe-and-erin-roberts/36459)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [May 5, 2026, 11:57am UTC](https://www.starzen.space/t/4-7-addition-bar-citizen-xian-q-a-john-crewe-and-erin-roberts/36459 "2026-05-05T11:57:33Z")

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In the Bar Citizen Xi’an Q&A, John Crewe and Erin Roberts address player concerns about ship recovery, gameplay logistics, and the integration of food and drink mechanics, emphasizing ongoing improvements t…

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## [4.7 Bar Citizen Xi'an Q&A John Crewe and Erin Roberts](https://www.starzen.space/t/4-7-bar-citizen-xian-q-a-john-crewe-and-erin-roberts/36426)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [May 4, 2026, 12:09pm UTC](https://www.starzen.space/t/4-7-bar-citizen-xian-q-a-john-crewe-and-erin-roberts/36426 "2026-05-04T12:09:50Z")

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The 4.7 Bar Citizen Xi’an Q&A with John Crewe and Erin Roberts discussed ongoing Star Citizen development challenges, including balancing ship combat, exploration limitations, cargo handling mechanics, and …

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## [SaltEMike Reacts to Xi'an Bar Citizen Q&A May 2026](https://www.starzen.space/t/saltemike-reacts-to-xian-bar-citizen-q-a-may-2026/36417)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [May 3, 2026, 7:50pm UTC](https://www.starzen.space/t/saltemike-reacts-to-xian-bar-citizen-q-a-may-2026/36417 "2026-05-03T19:50:58Z")

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The video is a reaction to a Xi’an Bar Citizen Q&A featuring Cloud Imperium Games developers, highlighting detailed discussions on ship mechanics, gameplay challenges, and upcoming features, while criticizi…

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## [SaltEMike Reacts to Star Citizen Live: Q&A Inventory & Crafting](https://www.starzen.space/t/saltemike-reacts-to-star-citizen-live-q-a-inventory-crafting/36132)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [April 21, 2026, 7:50pm UTC](https://www.starzen.space/t/saltemike-reacts-to-star-citizen-live-q-a-inventory-crafting/36132 "2026-04-21T19:50:57Z")

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SaltEMike reacts to a Star Citizen Live episode focused on inventory and crafting, appreciating the detailed insights provided by the development team while humorously critiquing the live show’s format and …

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## [4.7 Reaction SCL Q&A Inventory & Crafting](https://www.starzen.space/t/4-7-reaction-scl-q-a-inventory-crafting/36108)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [April 20, 2026, 11:42am UTC](https://www.starzen.space/t/4-7-reaction-scl-q-a-inventory-crafting/36108 "2026-04-20T11:42:38Z")

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The video critically examines Star Citizen’s recent inventory and crafting updates, praising the intentional rarity of high-quality materials to preserve trading value but criticizing the slow, tedious mini…

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## [Star Citizen Crafting & Inventory Q&A Says A Lot About The Development](https://www.starzen.space/t/star-citizen-crafting-inventory-q-a-says-a-lot-about-the-development/36055)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [April 19, 2026, 10:11pm UTC](https://www.starzen.space/t/star-citizen-crafting-inventory-q-a-says-a-lot-about-the-development/36055 "2026-04-19T22:11:28Z")

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The video explores a recent Q&A on Star Citizen’s crafting and inventory systems, revealing the developers’ focus on creating a balanced, immersive, and technically complex experience that integrates deeply…

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## [STAR CITIZEN | CIG is just INSULTING our Intelligence](https://www.starzen.space/t/star-citizen-cig-is-just-insulting-our-intelligence/36060)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [April 17, 2026, 12:58pm UTC](https://www.starzen.space/t/star-citizen-cig-is-just-insulting-our-intelligence/36060 "2026-04-17T12:58:33Z")

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The video passionately criticizes Star Citizen’s broken gameplay systems—especially the flawed inventory management—and condemns Cloud Imperium Games for ignoring player concerns and lacking professionalism…

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## [Star Citizen Live - Crafting Q&A](https://www.starzen.space/t/star-citizen-live-crafting-q-a/36040)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [April 17, 2026, 2:31am UTC](https://www.starzen.space/t/star-citizen-live-crafting-q-a/36040 "2026-04-17T02:31:55Z")

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The Star Citizen Live Crafting Q&A featured developers discussing the new crafting and inventory systems, emphasizing balanced resource quality, upcoming player trading with necessary social tools, and plan…

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## [What did you think of the Q&A?](https://www.starzen.space/t/what-did-you-think-of-the-q-a/36053)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [April 17, 2026, 12:08am UTC](https://www.starzen.space/t/what-did-you-think-of-the-q-a/36053 "2026-04-17T00:08:16Z")

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The video showcases a live stream where the host engages viewers through an interactive timer system that lets the audience collectively control the stream’s duration while playing a space-themed game and d…

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## [🔴 The Future of Crafting, Inventory, & Industrial Gameplay | Dev Q&A Watch Party](https://www.starzen.space/t/the-future-of-crafting-inventory-industrial-gameplay-dev-q-a-watch-party/36047)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [April 16, 2026, 11:49pm UTC](https://www.starzen.space/t/the-future-of-crafting-inventory-industrial-gameplay-dev-q-a-watch-party/36047 "2026-04-16T23:49:44Z")

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The developers discuss upcoming enhancements to crafting, inventory management, and industrial gameplay, focusing on improved intuitiveness, customization, organization, and automation to create a more enga…

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## [Star Citizen Live: Q&A Inventory & Crafting](https://www.starzen.space/t/star-citizen-live-q-a-inventory-crafting/36042)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [April 16, 2026, 6:17pm UTC](https://www.starzen.space/t/star-citizen-live-q-a-inventory-crafting/36042 "2026-04-16T18:17:50Z")

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The Star Citizen Live episode detailed the early development of the crafting and inventory systems, highlighting plans for expanded craftable items, improved inventory management, and player trading to enha…

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## [Star Citizen Dev Q&A For Crafting & Inventory Coming This Week](https://www.starzen.space/t/star-citizen-dev-q-a-for-crafting-inventory-coming-this-week/35990)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [April 13, 2026, 8:42pm UTC](https://www.starzen.space/t/star-citizen-dev-q-a-for-crafting-inventory-coming-this-week/35990 "2026-04-13T20:42:37Z")

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This week in Star Citizen centers on the Captains of Industry event highlighting industrial careers, the release of the April monthly cosmetic bundle, and an upcoming Star Citizen Live stream focused on cra…

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## [Star Citizen Reveals Even More Alpha 4.8 Features!](https://www.starzen.space/t/star-citizen-reveals-even-more-alpha-4-8-features/35948)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [April 11, 2026, 5:21pm UTC](https://www.starzen.space/t/star-citizen-reveals-even-more-alpha-4-8-features/35948 "2026-04-11T17:21:46Z")

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The video provides an update on Star Citizen’s Alpha 4.7.1 release and previews the upcoming Alpha 4.8 patch, highlighting new features like tactical strike groups for large-scale fleet battles, improved re…

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## [EVE Frontier | Frontier Friday - Cycle 5 Start Q&A!](https://www.starzen.space/t/eve-frontier-frontier-friday-cycle-5-start-q-a/35640)

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**Author:** [@merefield](https://www.starzen.space/u/merefield)\
**Replies:** 1\
**Last updated:** [March 27, 2026, 1:57pm UTC](https://www.starzen.space/t/eve-frontier-frontier-friday-cycle-5-start-q-a/35640 "2026-03-27T13:57:36Z")

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In the Frontier Friday Cycle 5 Start Q&A, EVE Frontier developers discussed plans to improve core gameplay, expand moddability, and enhance technical performance while emphasizing community engagement. They…

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## [4.6 Reaction SCL: Q&A FPS gameplay](https://www.starzen.space/t/4-6-reaction-scl-q-a-fps-gameplay/35422)

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**Author:** [@merefield](https://www.starzen.space/u/merefield)\
**Replies:** 1\
**Last updated:** [March 17, 2026, 12:49pm UTC](https://www.starzen.space/t/4-6-reaction-scl-q-a-fps-gameplay/35422 "2026-03-17T12:49:50Z")

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The video reviews a Star Citizen Q&A focusing on FPS gameplay, highlighting developer plans to improve medic roles, level design, gadgets, audio, armor mechanics, and other gameplay features, though many re…

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## [Star Citizen Live: Q&A FPS Gameplay](https://www.starzen.space/t/star-citizen-live-q-a-fps-gameplay/35323)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [March 12, 2026, 9:12pm UTC](https://www.starzen.space/t/star-citizen-live-q-a-fps-gameplay/35323 "2026-03-12T21:12:18Z")

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The Star Citizen Live Q&A episode provided an in-depth update on FPS gameplay development, covering topics such as armor reworks, weapon handling, level design improvements for PvP, sound design enhancement…

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