# \#netcode

**URL:** https://www.starzen.space/tag/netcode/257.md

[Latest](https://www.starzen.space/latest.md) · [Categories](https://www.starzen.space/categories.md) · [Tags](https://www.starzen.space/tags.md)

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## [Star Citizen Alpha 4.10.2 Reworks Rigid-Body Physics Networking](https://www.starzen.space/t/star-citizen-alpha-4-10-2-reworks-rigid-body-physics-networking/39933)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 0\
**Last updated:** [October 14, 2026, 3:09am UTC](https://www.starzen.space/t/star-citizen-alpha-4-10-2-reworks-rigid-body-physics-networking/39933 "2026-10-14T03:09:37Z")

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Star Citizen Alpha 4.10.2 Reworks Rigid-Body Physics Networking Star Citizen’s Alpha 4.10.2 update changes how freely simulated objects such as cargo boxes and grenades are synchronized, aiming to make interactions mo…

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## [Netcode Fix](https://www.starzen.space/t/netcode-fix/39548)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [September 27, 2026, 11:03pm UTC](https://www.starzen.space/t/netcode-fix/39548 "2026-09-27T23:03:48Z")

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The video showcases a new netcode update that significantly improves the synchronization and physics of loose physical objects like grenades and bottles in the game, eliminating issues such as snapping, tel…

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## [Star Citizen’s Most Meaningful Update In Years!](https://www.starzen.space/t/star-citizen-s-most-meaningful-update-in-years/39520)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [September 26, 2026, 3:20pm UTC](https://www.starzen.space/t/star-citizen-s-most-meaningful-update-in-years/39520 "2026-09-26T15:20:50Z")

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The latest Star Citizen update introduces a major physics net code overhaul improving the synchronization and stability of free-floating objects, alongside a refined ship combat balance patch featuring adju…

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## [4.10 CIG will fix Desyncs!](https://www.starzen.space/t/4-10-cig-will-fix-desyncs/39160)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [September 3, 2026, 11:20am UTC](https://www.starzen.space/t/4-10-cig-will-fix-desyncs/39160 "2026-09-03T11:20:30Z")

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The video discusses the persistent desynchronization issues in Star Citizen, attributing them to the game’s outdated engine and network code that were never designed for its ambitious MMO scope, leading to …

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## [Star Citizen Servers Will Now Fix Themselves](https://www.starzen.space/t/star-citizen-servers-will-now-fix-themselves/38593)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [August 8, 2026, 2:57pm UTC](https://www.starzen.space/t/star-citizen-servers-will-now-fix-themselves/38593 "2026-08-08T14:57:47Z")

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The July report for Star Citizen highlights significant advancements in AI, creature behaviors, ship development, and server infrastructure, including a new system for dynamic server scaling to improve reli…

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## [Star Citizen Needs to IMPROVE SERVER PERFORMANCE](https://www.starzen.space/t/star-citizen-needs-to-improve-server-performance/38542)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [August 6, 2026, 6:02am UTC](https://www.starzen.space/t/star-citizen-needs-to-improve-server-performance/38542 "2026-08-06T06:02:43Z")

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The video highlights the urgent need for Star Citizen to improve server stability, as frequent server FPS drops and errors during routine actions severely disrupt gameplay and mission progression. It sugges…

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## [Star Citizen SERIOUSLY NEEDS TO FIX DESYNC](https://www.starzen.space/t/star-citizen-seriously-needs-to-fix-desync/38541)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [August 6, 2026, 1:39am UTC](https://www.starzen.space/t/star-citizen-seriously-needs-to-fix-desync/38541 "2026-08-06T01:39:29Z")

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Desync in Star Citizen Alpha 4.9 causes significant gameplay issues by making enemy ship positions unreliable, which undermines combat accuracy and leads to frustrating player experiences. Fixing this synch…

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## [🔴 LIVE Star Citizen PVP Desync Ops Test with the IMI!](https://www.starzen.space/t/live-star-citizen-pvp-desync-ops-test-with-the-imi/38035)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [July 11, 2026, 1:34am UTC](https://www.starzen.space/t/live-star-citizen-pvp-desync-ops-test-with-the-imi/38035 "2026-07-11T01:34:05Z")

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The live stream features a Star Citizen PvP desync test with the IMI organization, focusing on an EVA FPS battle to evaluate the game’s network desynchronization issues, which appeared improved in low-activ…

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## [This Could have been Epic - Star Citizen in 2026](https://www.starzen.space/t/this-could-have-been-epic-star-citizen-in-2026/37915)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 2\
**Last updated:** [July 7, 2026, 6:52pm UTC](https://www.starzen.space/t/this-could-have-been-epic-star-citizen-in-2026/37915 "2026-07-07T18:52:13Z")

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The video presents an honest look at Star Citizen’s ambitious large-scale space combat in patch 4.8.3, highlighting exciting missions and teamwork alongside persistent bugs and desynchronization issues that…

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## [4.8.3 Xenothreat feedback - Desync galore](https://www.starzen.space/t/4-8-3-xenothreat-feedback-desync-galore/37895)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [July 4, 2026, 12:12pm UTC](https://www.starzen.space/t/4-8-3-xenothreat-feedback-desync-galore/37895 "2026-07-04T12:12:15Z")

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The Star Citizen alpha 4.8.3 update reintroduced the Cenote threat event but faced widespread community criticism due to shallow gameplay, technical issues like enemy desync, and frustrating grinding mechan…

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## [STAR CITIZEN | THOUSANDS of Players CAN´T EVEN LOG IN❗](https://www.starzen.space/t/star-citizen-thousands-of-players-can-t-even-log-in/37430)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [June 14, 2026, 2:10pm UTC](https://www.starzen.space/t/star-citizen-thousands-of-players-can-t-even-log-in/37430 "2026-06-14T14:10:17Z")

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The video highlights severe login and server stability issues in Star Citizen, leaving a significant portion of players unable to access the game, alongside persistent bugs and a lack of meaningful content …

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## [STAR CITIZEN 4.7 is unplayable after "Year of playability"](https://www.starzen.space/t/star-citizen-4-7-is-unplayable-after-year-of-playability/36068)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [April 17, 2026, 7:06pm UTC](https://www.starzen.space/t/star-citizen-4-7-is-unplayable-after-year-of-playability/36068 "2026-04-17T19:06:46Z")

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The Star Citizen 4.7 update has introduced severe desynchronization and a problematic inventory system that causes item loss and disrupts gameplay, making the game largely unplayable for many players. These…

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## [4.7 Any progress on the desync article?](https://www.starzen.space/t/4-7-any-progress-on-the-desync-article/36016)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [April 15, 2026, 11:34am UTC](https://www.starzen.space/t/4-7-any-progress-on-the-desync-article/36016 "2026-04-15T11:34:41Z")

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The video discusses the persistent desync issues in Star Citizen, highlighting how server strain and the limitations of CryEngine have led to frustrating gameplay glitches despite over a decade of developme…

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## [5 Game Changing Mods for Cyberpunk 2077](https://www.starzen.space/t/5-game-changing-mods-for-cyberpunk-2077/24503)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [March 8, 2025, 12:12am UTC](https://www.starzen.space/t/5-game-changing-mods-for-cyberpunk-2077/24503 "2025-03-08T00:12:48Z")

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The video showcases five game-changing mods for Cyberpunk 2077 that enhance gameplay by overhauling features like net running and enemy AI, creating a more immersive and strategic experience. Notable mods i…

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## [Good at Combat? Net Code Might Disagree!](https://www.starzen.space/t/good-at-combat-net-code-might-disagree/23410)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [January 14, 2025, 2:02pm UTC](https://www.starzen.space/t/good-at-combat-net-code-might-disagree/23410 "2025-01-14T14:02:28Z")

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The video explores how net code affects combat effectiveness in gaming, emphasizing the importance of Player Interaction Point (PIP) and movement dynamics for successful engagements. The host provides pract…

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## [Star Citizen: Test that took the player count from 100 to 2000 players per server and how it went](https://www.starzen.space/t/star-citizen-test-that-took-the-player-count-from-100-to-2000-players-per-server-and-how-it-went/21315)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 0\
**Last updated:** [October 15, 2024, 6:10pm UTC](https://www.starzen.space/t/star-citizen-test-that-took-the-player-count-from-100-to-2000-players-per-server-and-how-it-went/21315 "2024-10-15T18:10:20Z")

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Cloud Imperium Games successfully conducted tests to increase Star Citizen’s server capacity from 100 to 2,000 players, revealing challenges such as lag during simultaneous respawns and technical issues wit…

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## [I Got to Play Cyberpunk 2077 Multiplayer EARLY](https://www.starzen.space/t/i-got-to-play-cyberpunk-2077-multiplayer-early/19725)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [July 6, 2024, 9:37pm UTC](https://www.starzen.space/t/i-got-to-play-cyberpunk-2077-multiplayer-early/19725 "2024-07-06T21:37:07Z")

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The content creator had the opportunity to play Cyberpunk 2077 multiplayer early through the Cyber MP mod, engaging in activities like races and death matches with about 20 other players in Night City. The …

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## [Understanding CIG's Server Testing](https://www.starzen.space/t/understanding-cigs-server-testing/4779)

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**Author:** [@merefield](https://www.starzen.space/u/merefield)\
**Replies:** 0\
**Last updated:** [July 26, 2022, 7:30pm UTC](https://www.starzen.space/t/understanding-cigs-server-testing/4779 "2022-07-26T19:30:44Z")

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## [Server Size Increase In Star Citizen - This Changes Everything!](https://www.starzen.space/t/server-size-increase-in-star-citizen-this-changes-everything/4778)

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**Author:** [@merefield](https://www.starzen.space/u/merefield)\
**Replies:** 0\
**Last updated:** [July 26, 2022, 7:30pm UTC](https://www.starzen.space/t/server-size-increase-in-star-citizen-this-changes-everything/4778 "2022-07-26T19:30:43Z")

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## [Here is why StarCitizen 3.17.2 SHOULD have 100 players per server](https://www.starzen.space/t/here-is-why-starcitizen-3-17-2-should-have-100-players-per-server/4771)

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**Author:** [@merefield](https://www.starzen.space/u/merefield)\
**Replies:** 0\
**Last updated:** [July 25, 2022, 5:54pm UTC](https://www.starzen.space/t/here-is-why-starcitizen-3-17-2-should-have-100-players-per-server/4771 "2022-07-25T17:54:42Z")

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