# \#behind-the-scenes

**URL:** https://www.starzen.space/tag/behind-the-scenes/719.md

[Latest](https://www.starzen.space/latest.md) · [Categories](https://www.starzen.space/categories.md) · [Tags](https://www.starzen.space/tags.md)

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## [This Is the Star Citizen We’ve Been Begging For](https://www.starzen.space/t/this-is-the-star-citizen-we-ve-been-begging-for/40184)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [October 25, 2026, 5:39pm UTC](https://www.starzen.space/t/this-is-the-star-citizen-we-ve-been-begging-for/40184 "2026-10-25T17:39:43Z")

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In a detailed Q&A session, Cloud Imperium Games developers addressed key community concerns about Star Citizen’s feature consistency, technical upgrades, gameplay mechanics, and AI improvements, outlining o…

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## [Desync - Social Tools - Player to Player Trading and More - Star Citizen devs Tell All](https://www.starzen.space/t/desync-social-tools-player-to-player-trading-and-more-star-citizen-devs-tell-all/40177)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [October 25, 2026, 4:57am UTC](https://www.starzen.space/t/desync-social-tools-player-to-player-trading-and-more-star-citizen-devs-tell-all/40177 "2026-10-25T04:57:55Z")

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The latest “10 from the Community” episode featured Star Citizen developers discussing efforts to prevent feature regression, UI updates, player-to-player trading challenges, social tool improvements, and o…

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## [Star Citizen | 10 From the Community - Technology in Focus](https://www.starzen.space/t/star-citizen-10-from-the-community-technology-in-focus/40149)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [October 23, 2026, 4:25pm UTC](https://www.starzen.space/t/star-citizen-10-from-the-community-technology-in-focus/40149 "2026-10-23T16:25:22Z")

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In this episode of “10 From the Community,” the Star Citizen development team discusses efforts to improve game stability through enhanced testing, UI modernization by replacing legacy systems, and gameplay…

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## [The Genre Was Asking a New Mass Effect | Here's What It Would Have Been](https://www.starzen.space/t/the-genre-was-asking-a-new-mass-effect-heres-what-it-would-have-been/40147)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [October 23, 2026, 3:58pm UTC](https://www.starzen.space/t/the-genre-was-asking-a-new-mass-effect-heres-what-it-would-have-been/40147 "2026-10-23T15:58:26Z")

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The video reveals that a new Mass Effect game was in development before BioWare’s closure, aiming to return to the original trilogy’s focus on complex choices, character-driven storytelling, and political i…

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## [Behind The Scenes Of Our STAR WARS: Galactic Racer Developer Documentary](https://www.starzen.space/t/behind-the-scenes-of-our-star-wars-galactic-racer-developer-documentary/40020)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [October 17, 2026, 4:20pm UTC](https://www.starzen.space/t/behind-the-scenes-of-our-star-wars-galactic-racer-developer-documentary/40020 "2026-10-17T16:20:39Z")

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The developer documentary for STAR WARS: Galactic Racer, despite being sponsored content, received positive audience feedback and provided an in-depth look at the game’s creation, highlighting the challenge…

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## [Late Night Info!](https://www.starzen.space/t/late-night-info/39849)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [October 10, 2026, 5:40pm UTC](https://www.starzen.space/t/late-night-info/39849 "2026-10-10T17:40:24Z")

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The late-night update shares insights from key Star Citizen developers about ongoing progress, emphasizing efforts to achieve 60 FPS on recommended hardware, improvements in VR features like foveated render…

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## [STAR WARS: Galactic Racer - Inside The Tracks & Vehicles Creation Process \[Sponsored\]](https://www.starzen.space/t/star-wars-galactic-racer-inside-the-tracks-vehicles-creation-process-sponsored/39786)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [October 8, 2026, 4:21pm UTC](https://www.starzen.space/t/star-wars-galactic-racer-inside-the-tracks-vehicles-creation-process-sponsored/39786 "2026-10-08T16:21:38Z")

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STAR WARS: Galactic Racer emphasizes handcrafted tracks and repulsor-driven vehicles designed with authentic Star Wars aesthetics to create engaging, skill-based racing experiences in iconic environments. T…

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## [Inside STAR WARS: Galactic Racer: The Tech Behind The Big Arcade Racing Revival \[Sponsored\]](https://www.starzen.space/t/inside-star-wars-galactic-racer-the-tech-behind-the-big-arcade-racing-revival-sponsored/39760)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [October 7, 2026, 2:25pm UTC](https://www.starzen.space/t/inside-star-wars-galactic-racer-the-tech-behind-the-big-arcade-racing-revival-sponsored/39760 "2026-10-07T14:25:38Z")

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Star Wars Galactic Racer, developed by Fuse Games using Unreal Engine 5, revitalizes the arcade racing genre with authentic Star Wars visuals, innovative gameplay mechanics, and a narrative-driven experienc…

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## [Inside Egosoft Podcast #10 The Economists](https://www.starzen.space/t/inside-egosoft-podcast-10-the-economists/39757)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [October 7, 2026, 1:22pm UTC](https://www.starzen.space/t/inside-egosoft-podcast-10-the-economists/39757 "2026-10-07T13:22:03Z")

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In this episode of Inside Egosoft, hosts discuss with key developers Michael and Katr the design and balancing of X4’s dynamic, player-influenced economy, emphasizing its complexity, emergent behaviors, and…

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## [Playstation Level Designer Reacts To a Squadron 42 Level Walkthrough | Part 1](https://www.starzen.space/t/playstation-level-designer-reacts-to-a-squadron-42-level-walkthrough-part-1/39604)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [September 30, 2026, 1:20pm UTC](https://www.starzen.space/t/playstation-level-designer-reacts-to-a-squadron-42-level-walkthrough-part-1/39604 "2026-09-30T13:20:43Z")

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A PlayStation level designer with extensive AAA experience analyzes a six-year-old Squadron 42 level walkthrough, highlighting the game’s ambitious blend of cinematic storytelling, player choice, and immers…

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## [Starfield 2 Will Likely Never Happen Says Former Dev - Luke Reacts](https://www.starzen.space/t/starfield-2-will-likely-never-happen-says-former-dev-luke-reacts/39485)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [September 24, 2026, 9:50pm UTC](https://www.starzen.space/t/starfield-2-will-likely-never-happen-says-former-dev-luke-reacts/39485 "2026-09-24T21:50:40Z")

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Former Bethesda developer Curt Coleman expressed doubt about a Starfield sequel, citing the original game’s shortcomings, development challenges, and Bethesda’s internal organizational issues following Micr…

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## [I have FULL CONFIDENCE in the People who MAKE THE NEW STARCRAFT](https://www.starzen.space/t/i-have-full-confidence-in-the-people-who-make-the-new-starcraft/39419)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [September 19, 2026, 10:00am UTC](https://www.starzen.space/t/i-have-full-confidence-in-the-people-who-make-the-new-starcraft/39419 "2026-09-19T10:00:29Z")

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The new StarCraft project inspires strong confidence due to its passionate leadership, including longtime fan Dan Hay and experienced designer Chad McKinney, who are committed to honoring the franchise’s le…

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## [Signs that Show the NEW STARCRAFT Will be AWESOME](https://www.starzen.space/t/signs-that-show-the-new-starcraft-will-be-awesome/39383)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [September 17, 2026, 1:44am UTC](https://www.starzen.space/t/signs-that-show-the-new-starcraft-will-be-awesome/39383 "2026-09-17T01:44:17Z")

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The new Starcraft game, announced at Blizzcon 2026, shifts from traditional real-time strategy to an open-world, narrative-driven shooter set 70 years after Legacy of the Void, blending innovative gameplay …

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## [Developer Tour: Cyberpunk](https://www.starzen.space/t/developer-tour-cyberpunk/39181)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [September 4, 2026, 12:01am UTC](https://www.starzen.space/t/developer-tour-cyberpunk/39181 "2026-09-04T00:01:29Z")

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In the developer tour of Cyberpunk 2077, Seb McBride, a level design coordinator, shares insights into the intricate process of creating immersive, player-choice-driven levels that balance narrative, gamepl…

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## [Olli’s First Impact at CIG | A Star Citizen Patch Release Mini-Documentary](https://www.starzen.space/t/olli-s-first-impact-at-cig-a-star-citizen-patch-release-mini-documentary/39045)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [August 31, 2026, 12:18am UTC](https://www.starzen.space/t/olli-s-first-impact-at-cig-a-star-citizen-patch-release-mini-documentary/39045 "2026-08-31T00:18:29Z")

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The mini-documentary offers an insightful look into Cloud Imperium Games’ challenging and iterative process of developing Star Citizen’s 4.10 patch, highlighting technical innovations like instancing, the Q…

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## [🔴 Star Citizen Trying To Fix its Image & Olli's First Major Content Impact](https://www.starzen.space/t/star-citizen-trying-to-fix-its-image-ollis-first-major-content-impact/39035)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [August 27, 2026, 9:32pm UTC](https://www.starzen.space/t/star-citizen-trying-to-fix-its-image-ollis-first-major-content-impact/39035 "2026-08-27T21:32:55Z")

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The video discusses Cloud Imperium Games’ recent efforts to improve transparency and repair its image amid the Squadron 42 delay, highlighting technical challenges with dynamic server meshing and a cautious…

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## [Inside Egosoft Podcast #09 The Art Director](https://www.starzen.space/t/inside-egosoft-podcast-09-the-art-director/39025)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [August 27, 2026, 2:04pm UTC](https://www.starzen.space/t/inside-egosoft-podcast-09-the-art-director/39025 "2026-08-27T14:04:24Z")

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In this episode of Inside Egosoft, Art Director Lo discusses his journey from intern to art director, emphasizing the collaborative, long-term nature of game development and the balance between creative des…

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## [We Needed This - Inside CIG](https://www.starzen.space/t/we-needed-this-inside-cig/39024)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [August 27, 2026, 1:20pm UTC](https://www.starzen.space/t/we-needed-this-inside-cig/39024 "2026-08-27T13:20:09Z")

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Loud Guns praises the Inside CIG video for its transparent and insightful look into Star Citizen’s complex development process, highlighting the importance of clear communication and constructive feedback t…

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## [Has Olli Saved The Video Content?!](https://www.starzen.space/t/has-olli-saved-the-video-content/39018)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [August 26, 2026, 3:10pm UTC](https://www.starzen.space/t/has-olli-saved-the-video-content/39018 "2026-08-26T15:10:43Z")

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The video stream explores Star Citizen’s latest roadmap and behind-the-scenes content directed by Ollie, highlighting significant upcoming features, technical challenges, and CIG’s renewed focus on bug fixe…

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## [I love this game 😊](https://www.starzen.space/t/i-love-this-game/38644)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [August 10, 2026, 11:57pm UTC](https://www.starzen.space/t/i-love-this-game/38644 "2026-08-10T23:57:08Z")

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The speaker humorously discusses their AI-generated green screen and a technical issue where the audience couldn’t hear the music during the stream, sharing relatable challenges of live streaming. They also…

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## [10 Years Later.. No Man's Sky Hits Different 🚀 #space #nomanssky #comeback #gaming #scifi #gameplay](https://www.starzen.space/t/10-years-later-no-mans-sky-hits-different-space-nomanssky-comeback-gaming-scifi-gameplay/38611)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [August 9, 2026, 1:52pm UTC](https://www.starzen.space/t/10-years-later-no-mans-sky-hits-different-space-nomanssky-comeback-gaming-scifi-gameplay/38611 "2026-08-09T13:52:29Z")

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The video highlights No Man’s Sky’s vast, procedurally generated universe that offers endless, unique exploration experiences filled with surprises and discovery. The developers acknowledge the game’s exper…

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## [Thank You Hello Games - 10 Years of NO MAN'S SKY](https://www.starzen.space/t/thank-you-hello-games-10-years-of-no-mans-sky/38610)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [August 9, 2026, 1:20pm UTC](https://www.starzen.space/t/thank-you-hello-games-10-years-of-no-mans-sky/38610 "2026-08-09T13:20:32Z")

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The video reflects on the development and unique, procedurally generated worlds of No Man’s Sky, emphasizing the creators’ excitement, surprises, and challenges in managing player expectations. It concludes…

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## [Inside Egosoft Podcast #08 The Composer](https://www.starzen.space/t/inside-egosoft-podcast-08-the-composer/38411)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [July 30, 2026, 1:20pm UTC](https://www.starzen.space/t/inside-egosoft-podcast-08-the-composer/38411 "2026-07-30T13:20:59Z")

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In this episode of Inside Egosoft, Alex Zakarov shares his journey from a space game fan to the composer behind the X series, detailing his creative process, musical influences, and the emotional depth he s…

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## [Star Citizen Brey's Market Basher is a Rust Bucket | Behind The Ships](https://www.starzen.space/t/star-citizen-breys-market-basher-is-a-rust-bucket-behind-the-ships/38136)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [July 16, 2026, 9:25pm UTC](https://www.starzen.space/t/star-citizen-breys-market-basher-is-a-rust-bucket-behind-the-ships/38136 "2026-07-16T21:25:16Z")

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The Star Citizen Basher, introduced in Alpha 4.9 by Gray’s Market, is a small, heavily armed light fighter with a rugged, cobbled-together design emphasizing close-range combat and agility but sacrificing d…

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## [Star Citizen | Behind the Ships: Grey’s Market Basher](https://www.starzen.space/t/star-citizen-behind-the-ships-grey-s-market-basher/38122)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [July 16, 2026, 2:53am UTC](https://www.starzen.space/t/star-citizen-behind-the-ships-grey-s-market-basher/38122 "2026-07-16T02:53:40Z")

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The Grey’s Market Basher is a new, heavily armed light fighter in Star Citizen featuring a distinctive “junker” aesthetic with a cobbled-together design inspired by various existing ships, emphasizing close…

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## [New Squadron 42 Characters Introduced This Week | This is a Big Part of The Game](https://www.starzen.space/t/new-squadron-42-characters-introduced-this-week-this-is-a-big-part-of-the-game/37863)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [July 2, 2026, 6:29pm UTC](https://www.starzen.space/t/new-squadron-42-characters-introduced-this-week-this-is-a-big-part-of-the-game/37863 "2026-07-02T18:29:55Z")

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The video update on Squadron 42 highlights the expanded and immersive crew dynamics aboard the UEE Stanton, emphasizing detailed social interactions and operational roles that go beyond combat to create a l…

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## [Evocati Tells All](https://www.starzen.space/t/evocati-tells-all/37705)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [June 26, 2026, 12:27pm UTC](https://www.starzen.space/t/evocati-tells-all/37705 "2026-06-26T12:27:25Z")

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The video “Evocati Tells All” provides an inside look at the rigorous and collaborative testing process of a highly anticipated game, highlighting the importance of detailed feedback, technical precision, a…

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## [They Invited me to ENGLAND to Play SQ42?](https://www.starzen.space/t/they-invited-me-to-england-to-play-sq42/37704)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [June 26, 2026, 2:32am UTC](https://www.starzen.space/t/they-invited-me-to-england-to-play-sq42/37704 "2026-06-26T02:32:55Z")

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The creator excitedly shares their invitation to Cloud Imperium Games’ Manchester studio to play Squadron 42 firsthand, combining their passion for the game with their professional QA experience to provide …

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## [Squadron 42 Playtest is Happening!](https://www.starzen.space/t/squadron-42-playtest-is-happening/37669)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [June 24, 2026, 2:43pm UTC](https://www.starzen.space/t/squadron-42-playtest-is-happening/37669 "2026-06-24T14:43:36Z")

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The upcoming private playtest event for Squadron 42, scheduled for October 9th to 11th at the CIG studio in Manchester, will offer selected participants a limited, curated experience of the game’s narrative…

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## [I got invited to see SQ42 IN MANCHESTER!](https://www.starzen.space/t/i-got-invited-to-see-sq42-in-manchester/37585)

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**Author:** [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Replies:** 1\
**Last updated:** [June 20, 2026, 4:39am UTC](https://www.starzen.space/t/i-got-invited-to-see-sq42-in-manchester/37585 "2026-06-20T04:39:13Z")

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The speaker excitedly shares their invitation to an exclusive three-day event at Cloud Imperium Games’ Manchester studio to experience Squadron 42 firsthand, meet the developers, and participate in early ga…

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