The video explains that due to a recent Star Citizen patch, missiles and other consumables no longer automatically rearm upon reclaiming insured ships unless the ship was delivered with a full loadout, causing players to get stuck with depleted missiles if they save an empty loadout. It offers a workaround by claiming the default loadout after scrapping, restocking missiles, saving this loadout, and then reclaiming the insured ship to restore missile rearming functionality.
In this video, the creator addresses a common question from Star Citizen players about why they are unable to rearm their ship’s missiles, torpedoes, or bombs. The issue stems from a recent change in the game’s insurance system introduced in a patch. Previously, after each patch, all ships would reset to a fresh state with full loadouts, but now ships remain in a claimed state with insurance saved only if the ship was delivered. This means that consumables like missiles are not automatically restocked upon reclaiming a ship, unlike ballistic ammunition which still replenishes normally.
The video uses the Aegis Redeemer as an example to demonstrate the problem. When the ship is first delivered, missiles are fully stocked, and firing them reduces the count as expected. However, if the ship is destroyed or scrapped and then reclaimed, missiles do not restock automatically. If a player saves the insurance loadout while missiles are depleted, this empty missile state is saved permanently, preventing any future rearming unless specific steps are taken. This new system affects all consumables categorized as missiles, bombs, or torpedoes.
To work around this issue, the creator explains a method involving claiming the default loadout of the ship after scrapping it. The default loadout resets the ship to its original state, including the ability to rearm missiles. Players must then retrieve the ship, restock missiles, and save this loadout through the vehicle loadout manager. Afterward, they can scrap the default loadout ship and reclaim the insured loadout, reapplying any upgrades or customizations. This process restores the ability to rearm missiles on the insured ship.
The creator also advises players to avoid saving the insurance loadout while missiles are empty, as this locks in the depleted state permanently. Instead, changes to components or paint should be made without saving immediately; the player should first rearm missiles and then save the insurance loadout to preserve missile availability. This workaround is necessary as long as the current insurance and loadout system remains unchanged in future patches.
Finally, the video encourages viewers to rearm missiles before heading out on combat missions to avoid being caught without ammunition. The creator hopes this explanation clarifies the issue for new and existing players and invites viewers to join their Twitch streams for more Star Citizen content. The video serves as a helpful guide to navigating the new insurance system and ensuring ships remain fully equipped with missiles.