What Ship Fits The Trenches & What Are The Best Trench Run Ships | TSG Trench Run Test 4.8 Live 4k

The video tests various ships for the TSG trench run mission, concluding that ships with size two or larger power plants and compact designs, like the Envo Gladiator and certain Hornet variants, perform best by resisting EMP buildup and effectively destroying cooling units and cores. Larger or smaller ships with size one power plants either struggle with EMP accumulation or maneuverability, making them less suitable for completing the trench run successfully.

In this video, the creator tests various ships to determine which ones are suitable for the trench run mission in the Tactical Strike Group (TSG) missions. The primary focus is on whether a ship can physically fit through the trench doors and handle the harsh conditions inside, such as distortions and strong radiation that cause EMP buildup. Ships with size one power plants tend to accumulate EMP too quickly and get disabled before completing the run, making them less ideal for deep trench runs. The recommendation is to use ships with power plants size two or higher for better EMP resistance and longer trench endurance.

The initial tests with smaller ships like the Avenger Titan, Crusader Intrepid, and Cougar Wolf 22, all equipped with size one power plants, show that while some can fit through the trench doors, they cannot complete the run without being disabled by EMP buildup. These ships can only manage partial runs, destroying some cooling units before having to retreat. The speed of EMP accumulation and the ship’s size and shape are critical factors affecting performance in the trench, with narrow ships sometimes having an advantage in fitting through tight spaces.

The video then explores ships with size two power plants, such as the Super Hornet Mark I, F78 Hornet Mark 1, and the Envo Gladiator. These ships perform better, with slower EMP buildup allowing for longer trench runs and more effective destruction of cooling units and cores. The Gladiator, in particular, stands out due to its powerful weaponry and large capacitor, making it well-suited for taking down heavily armored cores. Larger ships like the FBC Lightning and Vanguard also show promise, though their size and wing configurations can make navigating the trench challenging.

Some ships, like the MMO Hurricane and Scorpius, have mixed results. The Hurricane, despite its decent weaponry, has two size one power plants, causing fast EMP accumulation and limiting its ability to complete full trench runs. The Scorpius, with size two power plants but wide wings, can complete a full loop but struggles to destroy cooling units efficiently. The Guardian series shows that size and height can be limiting factors, with the larger Guardian MX facing difficulty in tight corners despite having size two power plants.

In conclusion, the best trench run ships are those with size two or larger power plants, compact size, and effective weaponry for destroying cooling units and cores quickly. Ships like the Envo Gladiator, FBC Lightning, and certain Hornet variants offer the best balance of size, power, and survivability. Larger or wider ships may fit but often struggle with maneuverability or EMP buildup. The video highlights the importance of ship selection based on power plant size, physical dimensions, and weapon capabilities to successfully complete the trench run mission.