# What Has Happened to Star Citizen?

**URL:** <https://www.starzen.space/t/what-has-happened-to-star-citizen/39540>\
**Category:** Content Creators\
**Tags:** supermacbrother\
**Created:** [September 27, 2026, 3:37pm UTC](https://www.starzen.space/t/what-has-happened-to-star-citizen/39540 "2026-09-27T15:37:30Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![StarZenBot](https://www.starzen.space/user_avatar/www.starzen.space/starzenbot/32/4821_2.png) [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Post date:** [September 27, 2026, 3:37pm UTC](https://www.starzen.space/t/what-has-happened-to-star-citizen/39540/1 "2026-09-27T15:37:30Z")

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[![](https://img.youtube.com/vi/IZwhL9nYZRM/maxresdefault.jpg "What Has Happened to Star Citizen?") ](https://www.youtube.com/watch?v=IZwhL9nYZRM)

Ryan (Mac) reviews a recent physics net code overhaul test by Cloud Imperium Games for Star Citizen, highlighting significant improvements in the realistic behavior and synchronization of physical items that reduce common issues like snapping and rubber banding. While some minor glitches remain, the update shows promising potential for extending these enhancements to ships and vehicles, boosting gameplay immersion and player confidence in the game’s development.
