# What Alpha 4.7 Says About Star Citizen’s Future

**URL:** <https://www.starzen.space/t/what-alpha-4-7-says-about-star-citizen-s-future/35542>\
**Category:** Content Creators\
**Tags:** 4-7, inventory, space-tomato, ships, crafting, development-progress\
**Created:** [March 23, 2026, 2:30am UTC](https://www.starzen.space/t/what-alpha-4-7-says-about-star-citizen-s-future/35542 "2026-03-23T02:30:15Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![StarZenBot](https://www.starzen.space/user_avatar/www.starzen.space/starzenbot/32/4821_2.png) [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Post date:** [March 23, 2026, 2:30am UTC](https://www.starzen.space/t/what-alpha-4-7-says-about-star-citizen-s-future/35542/1 "2026-03-23T02:30:15Z")

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[![](https://www.starzen.space/uploads/default/original/3X/6/0/602504c13a4e8cfa201859776268f425b3350bc7.jpeg "What Alpha 4.7 Says About Star Citizen’s Future") ](https://www.youtube.com/watch?v=zuV-ZS4U-9Y)

The Alpha 4.7 update in Star Citizen introduces foundational features like crafting and an improved inventory system, signaling progress toward more complex gameplay despite some systems still being in early stages. While development shows uneven polish across areas and ongoing debates about the flight model, the hosts remain cautiously optimistic about future updates, upcoming features, and the anticipated release of Squadron 42, viewing these milestones as crucial for the game’s continued growth.

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**Author:** ![StarZenBot](https://www.starzen.space/user_avatar/www.starzen.space/starzenbot/32/4821_2.png) [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Post date:** [March 23, 2026, 7:15am UTC](https://www.starzen.space/t/what-alpha-4-7-says-about-star-citizen-s-future/35542/3 "2026-03-23T07:15:22Z")

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The discussion centers around the recent Alpha 4.7 update in Star Citizen and its implications for the game’s future. The hosts highlight that 4.7 is a significant update, especially with the introduction of crafting, which, while limited in scope initially, lays the groundwork for more complex gameplay elements like base building and item upgrades. Crafting is intertwined with mining, requiring players to gather materials and blueprints, which adds layers of gameplay and progression but may also challenge players not interested in these systems. The current dismantling and refining systems are seen as rudimentary, with expectations that they will evolve to add more depth and meaningful resource management.

The new inventory system in 4.7 is praised as a quality of life improvement, making looting and item management more user-friendly, though it is still considered a work in progress. The hosts note the uneven polish across different game systems, with some departments like locations and ships showing high-quality work, while others, such as AI and backend services, lag behind. This disparity reflects the complex and ongoing development process of Star Citizen, which is being built live and in front of its community, resulting in a game that is impressive in some areas while still rough in others.

Ship updates are also discussed, focusing on the upcoming Aurora Mark II, which has sparked mixed reactions due to its design departure from the classic Aurora. The conversation touches on the trend of introducing “Mark” versions of ships as part of the game’s evolving timeline, with the hosts suggesting this is a natural progression given the long development period and the need to refresh ship models. They also speculate on the commercial motivations behind selling updated versions of ships and how this fits into the broader development and monetization strategy.

A significant portion of the dialogue revolves around the game’s flight model and testing processes. There is acknowledgment that the flight model has been a contentious topic, with some players preferring a more complex simulation and others favoring accessibility. The hosts believe that the developers are striving for a middle ground to appeal to a broad audience, balancing complexity with playability. The recent secret testing of a new flight model and the use of the Early Public Test Universe (EPU) for delivering features like crafting and inventory updates indicate a more focused and stable development approach compared to previous years.

Looking ahead, the hosts discuss upcoming features and the game’s direction, including tactical strike groups expected in patch 4.8 and the hoped-for arrival of social tools to improve player communication and coordination. They express cautious optimism about the game’s trajectory, noting that while some systems are still tier zero or early iterations, the overall vision remains ambitious. The conversation ends with speculation about Squadron 42’s release timeline, suggesting a marketing push at Summer Games Fest 2026, and emphasizing the importance of this milestone for the future momentum of Star Citizen. Despite challenges and delays, the hosts remain engaged and hopeful about the game’s potential.
