We need to talk about this ai situation... | star citizen

In the video, Al Garett from INF Runners discusses a fundraiser for CIG ship team shirts while expressing excitement about recent advancements in AI within Star Citizen, as highlighted in a recent article. The hosts analyze the article’s insights on NPC behavior, usables, and technical mechanics, emphasizing the potential for more immersive gameplay and their optimism for future developments, particularly with the upcoming CitizenCon event.

In the video, Al Garett from INF Runners discusses a fundraiser for CIG ship team shirts, promoting a unique offer where donations will not only fund shirts for supporters but also for the development team. He emphasizes the importance of community support in providing these shirts for the 55 team members. The conversation then shifts to the hosts, Al and Execute, who acknowledge a recent article from the AI team in Star Citizen, expressing their excitement about the advancements in AI and engineering gameplay.

The hosts delve into the AI article, highlighting the team’s goals for seamless AI behavior across servers and the desire for NPCs to be indistinguishable from human players. They discuss improvements in spaceship dogfighting behavior and how NPCs will adapt to new ship functionalities. The conversation reflects on the long-standing anticipation for AI development within the game, noting the lack of recent discussions on the topic since their last episode on AI three years prior.

As they analyze the article further, they discuss the concept of “usables,” which are items NPCs can interact with, and how NPC behavior is structured around their roles. The hosts explain that NPCs will have specific intentions when utilizing usables, such as engineers searching for wall panels or janitors looking for dirty items to clean. This behavior-centric approach allows for a more immersive and dynamic interaction between players and NPCs, enhancing the game’s realism.

The video also covers the technical aspects of how usables are set up in the game, including alignment slots and use slots, which dictate how NPCs interact with objects. The hosts elaborate on the importance of these mechanics in creating fluid animations and interactions, ensuring that NPCs can perform tasks smoothly without awkward movements. They share insights into how these systems will contribute to a more engaging gameplay experience, with NPCs capable of waiting for their turn at tasks and interacting with the environment in a more lifelike manner.

In conclusion, Al and Execute express their optimism about the future of AI in Star Citizen, particularly with the upcoming CitizenCon event. They speculate on the potential for a demo showcasing the AI’s functionality and behavior, emphasizing that the advancements discussed in the article indicate significant progress. The hosts encourage viewers to share their thoughts on AI in the game, fostering a dialogue about what players can expect in terms of NPC interactions and overall gameplay enhancements as development continues.