The creator designs a war-ready ironclad assault ship by carefully balancing the inclusion of various vehicles, troops, and respawn capabilities within size constraints, while considering crew requirements and potential server performance issues. They also highlight the challenges of managing complex loadouts without save features and question the practicality of deploying such a heavily equipped ship in the current game environment due to the lack of meaningful combat incentives.
In the video, the creator discusses designing a war-ready ironclad assault ship, focusing on what combination of vehicles and personnel to load onto it. They debate the practicality of including multiple Nova tanks, pit bulls, dragonflies, nurses for respawning, and various other ground and air vehicles. The challenge lies in fitting all these elements into the ironclad, considering size constraints and the functionality of each vehicle type. The creator emphasizes the importance of having respawn capabilities and a balanced mix of heavy and light tanks, as well as air support, to prepare for an imagined streamer war scenario.
The creator measures and visualizes the internal dimensions of the ironclad, estimating how many vehicles and troops can fit inside. They consider placing nurses in a dedicated respawn area, heavy tanks, light tanks, and various aircraft like dragonflies and pit bulls that can take off vertically from the ship’s roof. They explore different arrangements, trying to maximize space usage while ensuring operational effectiveness. The idea of storing vehicles on the ramp and the potential for jump seats to hold up to 32 people above the ramp is also discussed, highlighting the complexity of crew and troop management.
A significant portion of the discussion revolves around the crew needed to operate the ironclad, including pilots, engineers, turret gunners, and various vehicle operators. The creator calculates a total of 112 participants, combining crew and assault troops, which raises concerns about server performance and game stability. They speculate on the possible server strain from managing such a large number of players and vehicles simultaneously and joke about the potential for server crashes during such a massive assault.
The creator also addresses the practical challenges of setting up and saving complex vehicle loadouts within the game. They express hope that future updates will allow players to snapshot and save their ship layouts, which would prevent the tedious and time-consuming process of manually arranging all vehicles and personnel every time. Without such a feature, the effort to prepare an assault ship would be so great that players might be discouraged from attempting it, especially if server crashes or other technical issues cause them to lose their setup.
Finally, the creator reflects on the current lack of gameplay incentives for using ground assault vehicles like the ironclad. They note that, at present, there is no compelling reason to deploy such a complex and heavily loaded vehicle in the game. The video ends on a somewhat humorous and critical note, questioning the practicality and necessity of the ironclad assault ship in the current game environment, given the absence of meaningful combat scenarios that would justify its use.