Vuklan Tech-Preview For ALL + NEW MedGel Changes & CitCon Goodie Package | Star Citizen News

The video highlights the new Vulkan graphics API integration in Star Citizen for improved performance, the CitizenCon 2955 digital goodies package with potential ship hints, and significant rebalancing of the Med Gel medical system to enhance healing and respawning mechanics. It invites community feedback on these updates, emphasizing their impact on both technical performance and gameplay experience.

The video begins by announcing a surprise tech preview for Star Citizen, initially available to Evocati testers and soon to be accessible to all backers. This preview focuses on the integration and improvements of the Vulkan graphics API, originally developed for Squadron 42, into Star Citizen. The update promises enhanced performance and includes numerous fixes such as better video memory management, support for DLSS and FSR at native resolution, and resolution of various GPU crashes and graphical glitches. Vulkan is now enabled by default, with the option to switch back to DirectX11 if desired, aiming to provide a smoother and more optimized gaming experience.

Next, the video discusses the upcoming CitizenCon 2955 digital goodies package, which has recently been released for purchase at $35. The package includes a variety of in-game items such as two new armor sets, an undersuit, a flight suit with helmet, a jacket, three FPS weapons (likely including vault-exclusive guns), a challenge coin, a trophy, and three decor items. An intriguing detail is highlighted regarding the flight suit’s helmet, which bears markings and paint patterns similar to the Anvil Paladin ship, hinting that this ship might be unveiled during CitizenCon rather than at IAE. The creator invites viewers to share their thoughts on this potential clue.

The video then delves into significant changes to how Med Gel, the in-game medical resource, will function in patch 4.3.1. The amount of Med Gel per canister has doubled from 100 to 200, while the cost remains the same, effectively reducing the price of respawning and healing. The healing costs for injuries have been rebalanced: tier three injuries now consume 5 Med Gel, tier two consume 10, and tier one consume 20, replacing the previous flat cost system. This change reflects community feedback aiming for a more realistic and balanced approach to medical resource usage.

Additionally, the capacities of medical beds have been increased to accommodate the new Med Gel quantities: tier three beds now hold 200, tier two beds 400, and tier one beds 600 units of Med Gel. This adjustment allows for more healing and respawns before needing to replenish supplies. The respawn distance for tier one beds has been dramatically extended to cover most star systems, correcting a previous error in measurement. Furthermore, Med Gel canisters will now persist long-term in the game, meaning players won’t lose their medical supplies after patches, improving the overall gameplay experience.

In conclusion, the video covers exciting updates across several aspects of Star Citizen, including graphical enhancements through Vulkan, a sneak peek at CitizenCon goodies with potential ship hints, and a well-received overhaul of the medical system to make healing and respawning more accessible and balanced. The presenter encourages viewers to share their opinions on these changes and speculations, promising to provide further updates as more information becomes available. Overall, the video offers a comprehensive breakdown of recent developments that enhance both the technical and gameplay elements of Star Citizen.