# The Star Citizen Looting System Has Been Supercharged By...Boxes?

**URL:** <https://www.starzen.space/t/the-star-citizen-looting-system-has-been-supercharged-by-boxes/16858>\
**Category:** Content Creators\
**Tags:** space-tomato\
**Created:** [December 7, 2023, 5:18pm UTC](https://www.starzen.space/t/the-star-citizen-looting-system-has-been-supercharged-by-boxes/16858 "2023-12-07T17:18:30Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![merefield](https://www.starzen.space/user_avatar/www.starzen.space/merefield/32/19260_2.png) [@merefield](https://www.starzen.space/u/merefield)\
**Post date:** [December 7, 2023, 5:18pm UTC](https://www.starzen.space/t/the-star-citizen-looting-system-has-been-supercharged-by-boxes/16858/1 "2023-12-07T17:18:30Z")

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[![](https://www.starzen.space/uploads/default/original/2X/7/7943ae2e5445e4e4f5d223b64599c3ec5588a6a8.jpeg "The Star Citizen Looting System Has Been Supercharged By...Boxes?") ](https://www.youtube.com/watch?v=hGticNqCz4U)

The video discusses the enhancements to the looting system in Star Citizen, where players can now store and transport loot in boxes. The improvements also include changes to FPS gameplay, such as time-to-kill settings and new recoil mechanics, along with the ability to purchase items directly into boxes for convenient inventory management.

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<div class="post-metadata">

**Author:** ![merefield](https://www.starzen.space/user_avatar/www.starzen.space/merefield/32/19260_2.png) [@merefield](https://www.starzen.space/u/merefield)\
**Post date:** [December 7, 2023, 5:33pm UTC](https://www.starzen.space/t/the-star-citizen-looting-system-has-been-supercharged-by-boxes/16858/3 "2023-12-07T17:33:50Z")

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In the video, the speaker discusses the improvements made to the looting system in Star Citizen. The new system allows players to pick up and store loot in boxes, making it easier to manage and transport items. The speaker demonstrates how boxes can be nested inside each other to maximize storage space. They also highlight the convenience of being able to centralize loot in a box, making it easier for groups to collect and store items.

The video also showcases changes to the first-person shooter (FPS) gameplay. The speaker tests out the new time-to-kill settings, showing how long it takes to kill enemies in the game. They also try out different weapons, including the LH86, and discuss the new recoil mechanics. The speaker notes that while the FPS improvements are noticeable, there are still some issues with the movement system, making actions like switching weapons feel janky.

The speaker then demonstrates the process of looting and selling items. They show how loot can be collected and stored in a box, making it easier to transport back to a station. They also explore selling loot from the box, though they encounter some glitches that need to be resolved. Despite the glitches, the speaker emphasizes the potential for earning money through looting and selling, especially in combination with completing missions.

Additionally, the speaker experiments with purchasing items directly into the boxes. They find that players can buy items and have them stored directly in the boxes, allowing for convenient inventory management. This feature opens up possibilities for organizing and storing large quantities of equipment, like armor.

Overall, the video showcases the improvements made to the looting system in Star Citizen, making it easier and more immersive for players to collect and sell loot. The speaker also highlights the changes to the FPS gameplay and discusses the potential for earning money through looting and selling items. The ability to nest boxes and purchase items directly into boxes offers new opportunities for efficient inventory management. While some glitches and janky movement mechanics are still present in the game, the overall improvements are promising for the future development of Star Citizen.
