The Pitbull and its Competition.. Plus an Ironclad Winner!

Daniel Raymond reviews the new Drake Pitbull snub ship and the Ironclad Assault carrier in Star Citizen, comparing their features, flight characteristics, and best use cases, while highlighting the Pitbull’s agility and the Ironclad’s suitability for group operations over solo play. He also announces a Drake Ironclad giveaway, updates viewers on his in-game progress post-wipe, and promotes upcoming channel events to encourage community engagement.

In this video, Daniel Raymond from Ray’s Guide begins by announcing a giveaway of a Drake Ironclad Assault ship, currently featured in the video. The winner, chosen from comments on a previous video about Star Citizen’s oldest unmet promises and hacking minigames, is Sagai out of nowhere. Daniel invites the winner to contact him for verification and plans to finalize the gifting by the end of DefenseCon. This introductory segment sets an engaging tone before moving into the main discussion about snub ships in Star Citizen.

The core topic focuses on snub ships—small vessels without quantum drives that rely on carriers for travel between missions. Daniel highlights the recent introduction of a new snub ship, the Drake Pitbull, and examines how it complements the new Ironclad carrier. He outlines the existing three families of snub ships: the Argo MPUV series (Cargo, Passenger, and Tractor variants), the Krueger Merlin and its sister ship Archimedes, and the Mirai Fury with its missile variant Fury MX. The Pitbull is noted for being designed no larger than the Fury, with a slightly higher firepower but a more fragile hull.

Daniel then compares the flight characteristics of the Pitbull and Fury, especially in atmospheric conditions. The Pitbull handles well but is less agile in yaw maneuvers, feeling rattly and plane-like. In contrast, the Fury’s pivoting engines allow for smoother, more responsive flight, making it more enjoyable to pilot despite similar shield strength. He also briefly discusses the Archimedes, which excels in straight-line speed and acceleration but lacks the maneuverability crucial for snub fighters, making it a good companion for the Constellation but less ideal as a general snub.

Moving on to the Ironclad Assault carrier itself, Daniel describes it as a versatile base ship suited for group operations such as ground assaults, drops, industrial missions, and resupply tasks. While the ship’s cargo capacity and operational flexibility are impressive, he expresses concerns about solo cargo flying due to poor cockpit sightlines and the ship’s large scale. He suggests that the Ironclad is best utilized in organized group play rather than as a solo hauler, with the Hull C being a simpler alternative for solo cargo runs.

Finally, Daniel shares a brief update on his progress after a game wipe, detailing how he combined tutorials and early missions to quickly accumulate in-game currency before shifting to organizational operations. He also previews upcoming channel events and giveaways, including a Galaxy ship giveaway during ILW week and plans for next year’s DefenseCon or Fleet Week. He encourages viewers to participate by subscribing, commenting with the secret word, and engaging with the channel, signing off with well wishes to “fly safe” and stay engaged in the Star Citizen universe.