Loud Guns presents his top 10 in-game ships to buy in Star Citizen, highlighting versatile solo-friendly options like the Drake Cutlass Black and specialized tier two ships such as the Argo Mole and Crusader Hercules C2, all attainable through gameplay without spending real money. He emphasizes exploring diverse gameplay styles, teamwork, and community engagement as the true keys to unlocking the game’s full potential.
In this video, Loud Guns presents his personal list of the 10 best ships to buy in Star Citizen using in-game credits (AUC), aiming to help both new and experienced players make informed choices without resorting to spending real money. He emphasizes the importance of playing the game to unlock ships through gameplay rather than purchasing them outright and encourages players to explore various gameplay loops instead of focusing solely on combat or racing. The list is divided into two tiers: seven solo-friendly, versatile ships in tier one and three advanced ships in tier two, with the total cost approaching 50 million credits but manageable through in-game progression.
The tier one ships start with the Drake Cutlass Black, praised as a solid daily driver that balances cargo capacity, jump capability, and light combat, making it a great upgrade from starter packs. Next is the MISC Prospector, ideal for mining beginners due to its customizable laser setup, followed by the Drake Vulture for salvaging, which offers a relaxed gameplay loop and decent cargo capacity. The Anvil C8 Pisces Rescue is highlighted as an affordable, fast ship with medical capabilities and a mobile respawn point, useful for missions. For hauling larger cargo loads, the Argo Raft offers significant capacity and convenience with a tractor beam.
Combat enthusiasts are catered to with the Anvil F7C Mark II, a medium fighter that balances durability, maneuverability, and firepower, making it a strong choice for those wanting to improve their ship combat skills. The tier one list also includes the Mantis Razer, a beginner-friendly racing ship that is intuitive and forgiving, encouraging players to try out racing gameplay. Additionally, Loud Guns suggests investing in ground vehicles like the Argo Atlas for cargo handling, the Atlas Geo for mining, and the Drake Dragonfly hoverbike for ground mobility, enhancing overall gameplay versatility.
Tier two features more specialized and powerful ships that allow players to scale up their gameplay. The Argo Mole is a multi-operator mining ship with three turrets and larger cargo capacity, ideal for group mining expeditions. The RSI Constellation Taurus cargo variant offers a sturdy multi-crew platform with strong defenses and moderate cargo space, suitable for combat and loot missions. Lastly, the Crusader Hercules C2 stands out as a versatile, large cargo hauler capable of planet-side landings with massive capacity, also serving as a mobile base for mining operations or ground vehicle transport.
Loud Guns concludes by inviting viewers to engage with the community through his Discord, where players can find crews and borrow ships to try out. He acknowledges that the list is subjective and encourages comments and discussion about alternative ship choices. Ultimately, he stresses that while ships are important, the most valuable asset in Star Citizen is friendship and teamwork, which unlocks the full potential of the game’s vast and varied gameplay experiences.