State of Star Citizen | 3.24.3 PTU & Hotfix 3.24.2

The latest update on Star Citizen focuses on patch 3.24.3 PTU and hotfix 3.24.2, which primarily addresses bug fixes and prepares for new ships, while also testing a global event that has caused significant server lag. Players report ongoing issues, particularly with server desynchronization and targeting problems in combat, highlighting the need for further improvements to enhance the gameplay experience.

In the latest update on Star Citizen, the focus is on patch 3.24.3 PTU and hotfix 3.24.2. This patch primarily addresses bug fixes and prepares for the introduction of new ships, although these ships are not yet available in the current PTU version. The update also includes testing for a new global event, which has been reported to cause significant server lag. The developers appear to be conducting stress tests to identify and resolve these performance issues, which have been a persistent problem in the game.

One notable change in the patch is the update to the graphic settings, where the previous “borderless” option has been renamed to “full screen.” The patch also includes various bug fixes, including improvements to the attrition weapon systems, which were problematic in the previous version. Players are encouraged to test the game and provide feedback on the current state, especially regarding any lingering bugs from the earlier patch.

As the player dives into the game, they highlight some of the ongoing issues, such as the functionality of the attrition weapons. While some features appear to be working correctly, others, like the elevators and certain visual elements, are still broken. The player notes that despite some improvements, critical features are still missing, which affects the overall experience. They also test out bounty missions and observe whether there are any desynchronization issues during combat.

In the hotfix, the player finds that they now have a jumping point to their bounty location, which is a positive change. However, they report that server lag persists in both the PTU and live servers, indicating that the issues have not been fully resolved. The player engages in combat and observes that while some missile systems appear to work, there are still significant problems with targeting and hit detection, which detracts from the gameplay experience.

Overall, the player expresses concern about the state of Star Citizen, particularly regarding the server desynchronization, which they deem the most critical issue. They compare the current situation unfavorably to previous patches and emphasize the need for improvements to make the game more playable. The video concludes with a call for viewer opinions on the game’s state and an invitation to subscribe for more updates, reflecting the ongoing community engagement surrounding the development of Star Citizen.