In the video “Starting Salvage from Zero | Star Citizen 3.23 4K Gameplay,” the player explores Salvage gameplay in Star Citizen following the launch of patch 3.23. The player demonstrates the Salvage process, showcasing changes in profitability, ship upgrades, and the strategic decision-making involved in maximizing profits through efficient Salvage operations.
In the video titled “Starting Salvage from Zero | Star Citizen 3.23 4K Gameplay,” the player embarks on Salvage runs in the Drake Vulture ship following the launch of patch 3.23 for Star Citizen. The patch reset Mission reputation and bank balances, making it an ideal time to focus on Salvage gameplay. The player showcases three Salvage contracts, utilizing two Arid Scraper modules for faster Salvage speeds. The profitability of Salvage gameplay has been adjusted to align it with other gameplay loops, requiring players to engage more in the entire Salvage process rather than rushing for quick profits.
The player demonstrates the Salvage process, including stripping the salvageable parts from ships, breaking them up into smaller chunks, and collecting the materials. Changes in patch 3.23 have affected the amounts and values of materials obtained from Salvage, particularly construction materials, which have seen a decrease in profitability. The player highlights the new Master modes for traveling between areas, adjusting to the changes in stopping distances and ship performance. Despite some server lag during Salvage, the player efficiently completes the Salvage contracts, showcasing the gameplay loop.
The player strategically upgrades the ship’s Quantum Drive to improve travel times between Salvage contracts, showcasing the importance of ship components in maximizing efficiency. Engaging in larger Salvage contracts, such as salvaging a Scorpius ship, allows the player to collect valuable weapons for additional profits. The player demonstrates the process of removing weapons from the ship and organizing the Salvage materials in the limited cargo space of the Drake Vulture. The gameplay highlights the balance between efficiency and space management in Salvage operations.
After completing multiple Salvage contracts and collecting Salvage materials, the player heads back to MicroTech to sell the acquired items. The player encounters minor issues with cargo removal due to misplaced boxes but successfully sells the Salvage materials for profits. The video concludes with the player calculating the earnings from the Salvage runs, reflecting on the profitability and efficiency of the gameplay session. Overall, the video provides a comprehensive overview of Salvage gameplay in Star Citizen version 3.23, showcasing the intricacies of the process and the strategic decision-making involved in maximizing profits.