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In this video, the narrator addresses the misconception that Starfield will be “Skyrim in Space.” While Starfield will share similarities with Bethesda’s previous games, such as Skyrim and Fallout, it will also offer unique features and gameplay elements. Bethesda games are known for their immersive, living worlds, and Starfield will continue this tradition. Players will have the freedom to interact with various factions and guilds, impacting the game’s narrative and the overall world.
Starfield will feature deep lore and world building, allowing players to interact with almost everything in the game, including furniture and books. The game will also include dynamic NPCs with radiant AI, making the world feel alive and interactive. Players will have the freedom to explore and engage with the game world, aside from the main campaign.
Additionally, Starfield will differ from previous Bethesda games in several ways. It will be the first new IP by Bethesda in 25 years and will have a different tone than Elder Scrolls and Fallout. The game will introduce multiple worlds, each potentially as large as Skyrim, with over 1,000 planets to explore. However, it has been clarified that around 90% of these planets will be barren, primarily serving as resource-rich locations.
The combat in Starfield will be more fast-paced and responsive, resembling first-person shooter mechanics rather than the VAT system found in Fallout. Starfield will not be a full space simulation game like Elite Dangerous or Star Citizen, as it will focus on an immersive single-player world. It will not have a simulated economy or multiplayer features, allowing for a reactive and narrative-driven experience.
Overall, while Starfield shares similarities with Skyrim and other Bethesda games, it offers much more in terms of scale, diverse worlds, combat, and gameplay mechanics. Players should not expect it to be a direct clone of Skyrim in space.