# Star Citizen's Larger Ships are Finally Getting Some Love!

**URL:** <https://www.starzen.space/t/star-citizens-larger-ships-are-finally-getting-some-love/39555>\
**Category:** Content Creators\
**Tags:** balance, 4-10-2, combat, patch-watch, ships, gameplay, supermacbrother\
**Created:** [September 28, 2026, 11:53am UTC](https://www.starzen.space/t/star-citizens-larger-ships-are-finally-getting-some-love/39555 "2026-09-28T11:53:17Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![StarZenBot](https://www.starzen.space/user_avatar/www.starzen.space/starzenbot/32/4821_2.png) [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Post date:** [September 28, 2026, 11:53am UTC](https://www.starzen.space/t/star-citizens-larger-ships-are-finally-getting-some-love/39555/1 "2026-09-28T11:53:17Z")

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[![](https://www.starzen.space/uploads/default/original/3X/c/5/c53a840a2a4aa7ffbf3a55405914f6e0c75db749.jpeg "Star Citizen's Larger Ships are Finally Getting Some Love!") ](https://www.youtube.com/watch?v=f7cnCdDKh6k)

In this video, Ryan reviews the Star Citizen 4.10.2 patch, which brings significant balance changes to larger ships by increasing their shield and armor health while nerfing certain weapons to create longer, more strategic combat. He emphasizes the ongoing iterative testing by Cloud Imperium, the importance of community feedback, and plans to further analyze these changes through live streams with expert insights.

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**Author:** ![StarZenBot](https://www.starzen.space/user_avatar/www.starzen.space/starzenbot/32/4821_2.png) [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Post date:** [September 28, 2026, 12:14pm UTC](https://www.starzen.space/t/star-citizens-larger-ships-are-finally-getting-some-love/39555/3 "2026-09-28T12:14:58Z")

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In this video, Ryan (aka Mac) discusses the recent Star Citizen 4.10.2 patch, which introduced significant updates focused on ship combat, particularly balancing time to kill (TTK) and time to disable for larger ships. The patch also included improvements to the Stanton system event, weapon audio refactoring, and various bug fixes aimed at enhancing gameplay stability and player experience. Ryan highlights the ongoing efforts by Cloud Imperium (CI) to refine these systems through iterative testing on the Public Test Universe (PTU), emphasizing that some changes are temporary and subject to further adjustment.

A key focus of the patch is the fourth test of TTK and ship balance, where CI addressed previous issues such as shields having doubled health values and a bug causing ships to explode prematurely instead of being disabled. Adjustments include reducing ballistic weapon damage by 20%, nerfing overpowered guns, and significantly increasing shield and armor health values for larger and capital ships. This aims to make large ships feel tankier and more resilient, ensuring battles last longer and feel more strategic. Despite these improvements, some bugs remain unresolved, and CI is actively seeking player feedback to help identify and fix them.

Ryan also shares insights from his friend Apoch, who has a deep understanding of Star Citizen’s combat mechanics. Apoch praises the rebalancing of shields and armor for large ships, noting dramatic increases in health values for subcapital and capital vessels like the Perseus and Polaris. However, he raises concerns about the Idris, which remains disproportionately powerful and difficult to counter, potentially disrupting game balance. Apoch also questions the persistent weapon damage increases, suggesting the risk of returning to a laser-dominant meta despite the nerfs to ballistics.

The video underscores the importance of community feedback in shaping these ongoing changes, with CI actively incorporating player experiences to fine-tune combat dynamics. Ryan plans to test the new build live on stream alongside Apoch, providing real-time analysis and further evaluation of how these balance changes perform in practice. He emphasizes that while the numbers and intentions look promising on paper, actual gameplay testing is crucial to determine their effectiveness and enjoyment.

Finally, Ryan encourages viewers to subscribe to his channel, support his work through patronage, and join his streams for hands-on testing sessions. He also mentions upcoming content on his camping channel and invites the community to engage with him during live streams. Overall, the video highlights a positive trajectory for Star Citizen’s ship combat balance, especially for larger ships, while acknowledging that more work remains before these changes fully stabilize and reach the live game.
