Star Citizen Week in Review - 4.3.1 Just Isn't Enough

In the Star Citizen Week in Review for September 22nd, 2025, Salty Mike discusses patch 4.3.1, highlighting the introduction of the Apollo medical ship and various bug fixes but expressing disappointment over persistent long-term issues and a lack of substantial new content. He also covers community updates, economic adjustments, and ongoing development challenges, urging players to share their experiences and calling for more meaningful progress in the game’s development.

In this Star Citizen Week in Review for September 22nd, 2025, Salty Mike covers the release of patch 4.3.1, expressing mixed feelings about its content. While the patch officially went live with various bug fixes and improvements, including the long-awaited Apollo medical ship introduction, many players are experiencing persistence issues such as lost in-game currency and malfunctioning medical beacons. The patch also concluded the popular Race for Stanton event, with Hurston Dynamics emerging victorious and granting a 5% discount at all Hurston-owned locations, a move that raises concerns about its potential impact on the game’s economy.

The Apollo medical ship, featured prominently in the update, comes in two variants: the triage and the medevac, with the latter offering enhanced armor and missile capabilities. The ship is designed as a mobile medical platform with modular medical beds of varying tiers that cater to different injury severities and regeneration ranges. Despite its combat-ready features, Salty Mike advises caution when using it in active combat zones due to its vulnerability. The ship’s interior is praised for its sleek design and functionality, particularly the bridge area which houses the medical beds.

Several community updates and developer posts were discussed, including the ongoing work on voice-over-IP improvements, operational costs for ships, and plans for ship modularity and hangar customization. However, many responses from the dev team remain vague or reiterate previously shared information, leading to some frustration among players. Notably, the removal of FPS AI turrets was explained on Reddit, highlighting technical challenges and the intention to improve PVE experiences, though many players are eager for their return to enhance gameplay variety.

Long-term persistence (LTP) issues continue to be a significant problem, with reports of players losing entire inventories and valuable items like pristine metals disappearing. These issues undermine player confidence in the stability of the game’s systems, especially since LTP should be one of the most reliable features at this stage. The patch also saw the reduction and then restoration of the value of Raw Material Commodities (RMC), reflecting ongoing adjustments to the in-game economy and salvage mechanics.

Overall, Salty Mike expresses disappointment that despite the excitement around the Apollo and some new features, the patch largely focuses on fixing existing problems rather than delivering substantial new content or improvements to the game’s core systems. He invites viewers to share their own experiences and thoughts on the patch, emphasizing the need for meaningful progress in Star Citizen’s development. The video concludes with a reminder to check out the sponsor Coopert and an encouragement to subscribe for more weekly updates.