Star Citizen - This is not a cargo event

The video discussed the Blockade Runner event in Star Citizen, noting that it was advertised as a cargo event but is more focused on combat with a cargo feature. It proposed ideas for industrial events in the game, emphasizing the need for strategic mechanics, expanded dynamic event mechanics, and a global dynamic event system to enhance player experiences and provide unique rewards.

In the video, the concept of the new Blockade Runner event in Star Citizen was discussed. It was highlighted that despite being advertised as a cargo event, it is more accurately described as a combat event with a cargo feature. The event involves players fighting blockading outlaws, chasing their ships, disabling them, retrieving stolen cargo, and delivering it back to the station. While the event is not what was initially advertised, it was acknowledged as a well-thought-out concept with the potential for interesting gameplay dynamics, such as allowing players to side with the outlaws.

The video then delved into the idea of non-combat or industrial events in Star Citizen. It was suggested that industrial events should not solely focus on combat but should allow for emergent combat situations. An example given was transporting cargo where players could encounter pirates setting up an ambush, adding an element of risk and unpredictability. The need for more strategic mechanics to support industrial events was emphasized, suggesting that current dynamic event mechanics may need to be expanded upon.

Various potential industrial event ideas were proposed in the video. These included transporting cargo piling up at jump gates, salvaging destroyed ships post-Xeno threat, collecting items from caves or scanning wildlife, and participating in mining-based events to incentivize mining less profitable ores. The video also discussed the importance of challenging the mechanics of dynamic events to support industrial events effectively, suggesting that the event life cycle should be elevated beyond the server level to create a sense of a bigger strategic goal.

The video suggested moving the tracking of event goals outside of the game to create a more global dynamic event system. By tracking contributions from players across servers, it would allow for larger-scale events that players can participate in collectively, even as the game expands to multiple star systems. This approach would also enable smaller missions to contribute to larger dynamic events, providing players with partial rewards and working towards a global goal. The reward structure for global events was discussed, proposing unique rewards such as armor, gear, and hangar flare for completing global event goals.

In conclusion, the video presented a comprehensive analysis of the current Blockade Runner event in Star Citizen, highlighting the distinction between combat and industrial events. It proposed innovative ideas for industrial events and suggested improvements to dynamic event mechanics to support a more diverse range of gameplay experiences. By expanding the scope of dynamic events to include global goals and unique rewards, the video outlined a potential direction for enhancing the player experience in Star Citizen.