Star Citizen - THIS IS CRAZY - Classes, Monster Hunting & Giant Sandworm Raids

The CitizenCon 2954 presentation for Star Citizen revealed new features such as soft classes, customizable gear, and monster hunting, including the introduction of giant sandworms called Valar on the planet Monarch. Players will be able to mix and match equipment to create unique builds and engage in thrilling challenges, with these features expected to be available in the next 12 to 18 months.

The CitizenCon 2954 presentation for Star Citizen introduced exciting new features, including the concept of soft classes, specialist equipment, monster hunting, and giant sandworm raids. Players will have the ability to combine clothing and armor, providing a wide array of choices for customization. Each piece of gear, from clothes to armor and helmets, will possess unique stats and bonuses, allowing players to tailor their characters to specific roles without being confined to rigid class structures. The focus is on player skill and gear selection, enabling a more personalized gameplay experience.

The presentation showcased various gear combinations that represent “soft classes.” For instance, a pilot class would wear lighter armor for high G resistance and mobility, while a sniper class would prioritize stealth and detection evasion. There are also tank classes with heavy armor that offers significant protection against small arms fire. Players can mix and match different pieces of equipment to create unique builds, and certain combinations may provide bonuses for wearing complete sets. However, heavy armor may restrict access to certain seats and stations, encouraging players to adapt their gear based on the situation.

In addition to the new class system, the presentation highlighted the introduction of giant sandworms, known as the Valar, which players can hunt in the game. These massive creatures will be found on the planet Monarch in the Pyro system, and players will need to use ground vehicles to bait them out for combat. The Valar will present a challenging fight, with the potential to deal significant damage to players and vehicles. Successfully defeating a sandworm will yield valuable loot, such as crafting materials and rare items, enhancing the monster-hunting aspect of the game.

The presentation also mentioned the inclusion of smaller juvenile sandworms, which will inhabit caves on Monarch. Players engaging in mining activities may attract these smaller creatures, leading to encounters that could escalate if too many are killed. This dynamic adds an additional layer of gameplay, as players must balance their actions to avoid attracting the attention of larger, more dangerous sandworms. The developers aim to implement a rich ecosystem of wildlife, including various other monsters to hunt, contributing to the game’s diverse and immersive environment.

Overall, the CitizenCon presentation generated excitement around the potential for customization, exploration, and cooperative gameplay in Star Citizen. With the introduction of soft classes and monster hunting mechanics, players will have more freedom to define their roles and engage in thrilling challenges. The developers hinted that these features would be available within the next 12 to 18 months, promising a future filled with adventure and exploration in the expansive universe of Star Citizen. Fans are eager to see how these elements will evolve and enhance their gaming experience.