Star Citizen: New Ship Updates for 4.1

The video outlines significant updates in the Star Citizen 4.1 build, including the slaving of turret controls to pilots for several ships, such as the Hercules Starlifter and Raft, which enhances their combat capabilities. Additionally, improvements to ship physics, gimbaled weapon effectiveness, and adjustments to fuel capacities and landing gear are discussed, all aimed at increasing gameplay realism and ship viability.

In the video, the host discusses the recent updates to various ships in the Star Citizen 4.1 build, highlighting significant changes and improvements that have been made. The updates are ongoing, and the host acknowledges that they may need to provide further updates as new information becomes available. Key topics include the slaving of turret controls to pilots for several ships, changes to ship physics, and potential new quest givers offering ships as rewards for completing missions.

One of the major updates is the slaving of turret controls to pilots for ships like the Hercules Starlifter, Carrick, Reclaimer, and Raft. The Raft, for instance, now allows the pilot to control a remote turret with two size three guns, significantly increasing its offensive capabilities. While it remains a light freighter, this enhancement improves its overall damage per second (DPS). The host also conducts combat testing on these ships to assess their performance with the new turret controls.

The Reclaimer and Carrick also received attention, with the host noting that both ships require gimbaled weapons to effectively hit smaller targets. This change has made them feel less vulnerable and more capable in combat situations, even though they are not primarily designed for combat. The host expresses a preference for gimbaled weapons, which adds a layer of strategy and engagement for players flying these ships.

The Hercules Starlifter’s chin turret has been slaved to the pilot’s control for the M2 and A2 variants, enhancing their effectiveness in combat. The host emphasizes that the A2 has become a desirable ship to grind for in-game, reflecting its improved utility. Additionally, the Valkyrie has received significant updates, transforming it from a rarely used ship into a more viable option for players, particularly when flying solo.

Lastly, the host discusses updates to ship collision physics, which now calculate mass and speed more realistically, preventing smaller ships from causing catastrophic damage to larger vessels. This change aims to enhance gameplay realism. Other updates include adjustments to fuel capacities, camera shake reductions, and modifications to landing gear for several ships. The video concludes with the host expressing anticipation for further updates before the final release of version 4.1.