During a live Q&A session about FPS improvements in Star Citizen’s Alpha 3.23, the team discussed implementing sniper glint, fixing armor clipping issues, developing new grenade types, and potential features like canceling reloading animations and pulling magazines from backpacks. They also mentioned plans for energy weapons, new gadgets like binoculars, ballistic shields, and improving shotgun relevance, while addressing challenges like refining sprinting mechanics, weapon recoil patterns, and combat HUD enhancements to enhance the FPS combat experience in the game.
In a live Q&A session about the FPS improvements coming in Alpha 3.23 of Star Citizen, the team members discussed various aspects of the game. Zach, a senior game designer, talked about the implementation of sniper glint to provide feedback to players being targeted by snipers. Pascal, a gameplay programmer, mentioned the challenges of fixing armor clipping issues during aiming down sights. Nick, a system designer, discussed the development of different grenade types and the potential for customizable glint angles on scopes.
The team also touched on the concept of canceling reloading animations and the ability to pull magazines from backpacks to stock up on ammunition. They discussed the potential for introducing energy weapons with battery charging capabilities and the addition of new FPS gadgets like binoculars for scouting purposes. The team expressed interest in adding ballistic shields for ship boarding scenarios and improving the relevance of shotguns in combat.
They addressed the challenges they still need to address in order to enhance the FPS combat experience in Star Citizen, such as refining sprinting mechanics, improving weapon recoil patterns, and enhancing the combat HUD. The team also mentioned the possibility of implementing a slide mechanic and discussed the removal of weapon staggering effects in gunfights. Additionally, they shared personal preferences for new weapons or gadgets in the game, such as a slug shotgun, a chainsaw, a black hole weapon, and a bat for melee combat.
The team highlighted the ongoing development efforts to improve the gameplay experience, including the implementation of procedural recoil patterns, adjustments to weapon handling, and the introduction of new gadgets and weapons. They emphasized the importance of balancing gameplay mechanics, addressing player feedback, and enhancing the overall feel of FPS combat in Star Citizen. Finally, they invited viewers to watch upcoming episodes of Inside Star Citizen for more insights into the game’s development and future updates.