Star Citizen - Can Quantum fix the economy?

"Hello Citizens!
In today’s video I want to point out the issue with the economy in Star Citizen and how the Quantum system could fix it. Enjoy!

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In this video, the speaker discusses the current issues with the economy in the game Star Citizen and explores potential solutions. The main problem is that trading is not profitable unless done in large quantities, resulting in a lack of a functioning economy. The centralized nature of trading locations leads to infinite shortages of commodities with reasonable profit margins, disadvantaging players with smaller ships. To address this, the speaker suggests several potential fixes.

Firstly, the implementation of a dynamic economy, where invisible NPCs called “Quanta” interact with the economy, could help balance the volume of trade. Secondly, bringing back the feature where planetary outposts generate more commodities for sale if specific items are delivered and sold to them could improve the supply issue and encourage trading in less profitable commodities. Additionally, increasing commodity price variation based on stock levels could shake up trading flows and spread out traders among different locations. Lastly, the speaker proposes a tier zero implementation of manufacturing, similar to refineries, where players could convert low-profit margin commodities into higher-profit ones, thus creating demand for raw resources.

Ultimately, the speaker emphasizes the need for a complete implementation of the quantum simulation system to fully fix the economy. They anticipate an update on this system at upcoming events. In the meantime, players will have to cope with the current state of the economy.