The video reviews the new super heavy armor in Star Citizen 4.9, highlighting its impressive durability and firepower but noting limitations like restricted inventory, lack of thrusters, and buggy mechanics that hinder healing and weapon management. While best suited for defensive roles or specific tasks, the armor’s cumbersome nature and design flaws suggest it requires teamwork and future improvements to enhance its practicality.
In this video, the creator introduces the new super heavy armor in Star Citizen 4.9 and guides viewers on how to obtain it by completing the “Exciting New Opportunities” mission with Foxail Enforcement. The armor is notably bulky but surprisingly does not slow down movement as much as expected, allowing for decent walking and running speeds. However, the helmet cannot be carried on the hip and the backpack can only hold weapons, limiting inventory options. Healing is only possible when the minigun is dropped, and healing items must be stored in the pants inventory rather than on the armor itself.
The armor lacks thrusters, meaning players cannot fly in space while wearing it and will instead drift until oxygen runs out. Despite this limitation, players can still operate ship turrets while armored. The armor consists of an undersuit, helmet with breathing apparatus, backpack, and ammo packs. The video demonstrates the armor’s performance in low gravity and combat situations, highlighting its durability but also its cumbersome nature when carrying heavy weapons like the minigun.
During combat tests, the player finds the minigun effective but difficult to manage due to buggy mechanics such as disappearing items and restricted healing capabilities. The armor’s limited inventory and inability to holster or store the minigun on the back make it challenging to reload and heal during fights. The player emphasizes that the armor is best suited for defensive scenarios or specific tasks like mining, where mobility and flexibility are less critical.
The video also points out animation and usability issues, such as the lack of realistic weapon handling and buggy player animations, contrasting these with the high-quality ship animations in the game. The player suggests improvements like better weapon storage and smoother healing mechanics to enhance the armor’s practicality. Despite these drawbacks, the armor’s imposing appearance and firepower make it feel powerful, akin to wearing a super armor from other games like Fallout.
In conclusion, the super heavy armor offers a unique but niche gameplay experience in Star Citizen. It requires teamwork, especially for reloading and healing, and is hampered by several bugs and design limitations. The creator hopes future patches will address these issues and improve the armor’s functionality. Viewers are encouraged to share their thoughts and subscribe for more updates on the game.