Star Citizen 4.0 Is Storming On - CIG Is Not Slowing Down!

In the latest update, Ryan discusses the ongoing developments in Star Citizen, highlighting the new 3.2 4.3 patch in the Public Test Universe and the upcoming Alpha 4.0 build, which aims to enhance performance and stability while increasing player capacity. He encourages players to revisit the game after recent improvements and expresses excitement for the anticipated release of the 4.0 build and the upcoming Intergalactic Aerospace Expo.

In the latest update from Ryan, also known as Mac, he discusses the recent patches and developments in Star Citizen, particularly focusing on the new 3.2 4.3 patch currently available in the Public Test Universe (PTU). While new ships for the Intergalactic Aerospace Expo (IAE) are not yet available, there are plans to add them before the patch officially releases. Key updates in this build include adjustments to the MK Starfarer annunciators and various GPU performance improvements, alongside numerous bug fixes aimed at enhancing stability and reliability in preparation for the IAE.

Moving on to Alpha 4.0, Ryan mentions a recent playtest build that allows for a larger player count, increasing from 250 to 380 players per shard, with two servers per solar system. This temporary configuration is designed to encourage zone transitions and monitor performance as they continue testing. The aim is to optimize the player count throughout the PTU phase, which could significantly affect player interactions and the persistence of items in the game.

The primary focus of the 4.0 build is on general performance and stability, although there are known performance issues in the Pyro system. The developers have made several updates since the previous build, including physics and memory performance improvements, fixes for various crashes, and optimizations for planetary streaming and AI locomotion. These ongoing adjustments highlight Cloud Imperium’s commitment to polishing and optimizing the game as they move closer to a more stable release.

Additionally, Ryan discusses the 3.2 4.2a patch, which has resolved many issues that players faced since its initial launch. After testing the patch, he notes a significant improvement in playability, with no crashes experienced during his gameplay. He encourages players who had previously avoided the patch due to issues to give it another try, as it appears to be functioning much better now.

In conclusion, Ryan expresses excitement about the progress being made towards the 4.0 build and hopes for its release before the end of the year. He plans to explore the ships expected to debut at the upcoming IAE and will provide updates on the latest monthly reports. Ryan invites viewers to join him on Twitch for live streams and encourages them to engage with his content by subscribing and participating in the community.