Space Engineers 2's New Colonization System Will Be AMAZING!

The video explores Space Engineers 2’s new colonization and contract system, showcasing various missions in the Chemic sector that involve exploration, combat, resource gathering, and base repair, while highlighting the game’s evolving mechanics and upcoming features. The creator also engages with the community by answering questions during travel times, discusses future content and improvements, and expresses excitement for the game’s ongoing development and expanded gameplay possibilities.

In this video, the creator explores the new contracts and colonization system in Space Engineers 2, focusing on the Chemic sector, one of the early access areas in the game. They showcase the increasing complexity and difficulty of contracts as players progress through different sectors. The video highlights how only a few sectors currently have contracts, with more being added regularly. The creator also introduces a new format where they answer community questions during the long travel times between contracts, encouraging viewers to submit their questions for future videos.

The first contract tackled is a sabotage mission to locate and neutralize a renegade hideout near an iron deposit. This task involves exploring asteroids, drilling, and destroying key power generation blocks. The creator notes the current combat mechanics are not fully implemented, and many contracts are placeholders that will evolve as the game develops. During this contract, they discuss the challenge of progression in Space Engineers 2, expressing curiosity about how late-game content will remain satisfying and sustainable, especially with upcoming complex mechanics like underwater pressure simulation on the water planet Biblo.

Next, the creator takes on an engineering asteroid expedition contract that involves building a mining ship to explore a hollow asteroid. They discuss the game’s crafting and building mechanics, including the limitations of backpack building and the need for assemblers to create certain components. The video also touches on upcoming features like event controllers and timer blocks, which are planned for future updates. The creator shares insights into the game’s resource distribution, noting that resources are currently clustered in specific sectors but will likely be spread out more realistically in the future to encourage exploration.

The video continues with contracts involving repairing a uranium mine and a hydrogen production facility, emphasizing the need for resource gathering, repairing damaged systems, and constructing necessary components. The creator highlights quality-of-life features in the game, such as inventory search filters and automatic docking, while also expressing hopes for improvements like extended welding and grinding ranges. They answer community questions about potential future content, including the addition of oil as a resource, cosmetic DLC ideas, and the likelihood of certain blocks from Space Engineers 1 making it into the sequel.

Finally, the creator completes the contracts in the Chemic sector, unlocking new stations and sectors like Oblivara and Heliona, which promise more contracts and content to explore. They reflect on the potential for faction warfare integrated with the sector and contract system, expressing excitement for the game’s future development. The video concludes with a call to action for viewers to like, subscribe, and submit questions for upcoming videos, offering additional support options through memberships and Patreon. Overall, the video provides an in-depth look at the evolving colonization system and contract gameplay in Space Engineers 2’s early access phase.