Ship Combat NEEDS a VERSION of this.. Just not this version

The video discusses the new vehicle armor hit marker feedback introduced in patch 4.9 for Star Citizen, praising the concept but criticizing its current intrusive and poorly designed visuals. The creator suggests a more minimalistic, customizable, and informative approach with enhanced audio-visual cues to improve player satisfaction and engagement in ship combat.

The video introduces a new feature in patch 4.9 called vehicle armor hit marker feedback, designed to provide players with distinct visual indicators when firing on vehicles. These hit markers are meant to show whether a shot hit shields, impacted the hull, penetrated armor, destroyed an internal component, or was deflected. The creator expresses enthusiasm for the concept, emphasizing the importance of such feedback in enhancing player satisfaction and motivation through dopamine-driven rewards. However, the current implementation of the feature, as tested in 4.9, falls short of expectations and is criticized for its poor visual design and overwhelming screen presence.

The presenter describes the existing crosshair as barely visible and the hit markers as too large and intrusive, detracting from the gameplay experience rather than enhancing it. They stress that the current visuals are not appealing or effective, and the feedback provided by the hit markers is not satisfying. Despite appreciating the idea behind the feature, the creator feels the execution needs significant improvement. They also note that some aspects, like hit marker states for component and ship destruction, are not yet fully implemented, suggesting potential for future refinement.

To improve the feature, the creator proposes a more minimalistic and intuitive design for hit markers. Suggestions include customizable crosshairs that change color or display subtle icons when hitting shields or hull, with animated effects like shield cracks when shields break. They also envision more informative feedback when hitting internal components, possibly showing generalized component icons or damage indicators. The emphasis is on clear, satisfying visual and audio cues that communicate damage effectively without cluttering the screen or distracting the player.

The video also touches on the importance of sound in enhancing feedback, acknowledging that while some players dislike sounds in space, options could be provided to cater to different preferences. The creator draws parallels to other games like Halo Infinite, praising their hit marker and damage feedback systems as examples of what Star Citizen could aspire to. They argue that well-designed feedback systems are crucial for player engagement and can significantly increase the enjoyment and addictiveness of ship combat.

In conclusion, while the new vehicle armor hit marker feedback feature is a promising addition to Star Citizen, the current implementation is disappointing and needs reworking. The creator encourages feedback from the community and hopes the developers will refine the system to make it more visually appealing, minimalistic, and satisfying. They believe that with the right approach, this feature could greatly enhance the ship combat experience and add a valuable layer of immersion and enjoyment to the game.