#sc-patch-notes

:video_game: (Thursday) We are currently warming the 4.2 LIVE environment with the goal of a zero downtime deployment at 1600 UTC | 1100 CDT

@General News

Star Citizen Alpha 4.2 LIVE 9873572 Patch Notes

Audience: LIVE

Mesh Configuration: 5:5:600

This list is the abridged patch notes. For the full thing click here

Features and Gameplay

  • Gameplay
    • New Persistent Sandbox Activity: Storm Breaker
    • New Environmental Hazard: Radiation
    • Wikelo Emporium Exchange Updates
    • Equipment Swapping Hierarchy
  • Locations
    • Stanton Space Station and Landing Zone Exterior Proxy Pass
  • Characters & AI
    • Four New Player Hairstyles
    • New Valakkar Fauna
  • Ships & Vehicles
    • New Vehicles: ARGO ATLS IKTI, GEO IKTI, and IKTI RAD
    • New Vehicle: Esperia Prowler Utility
    • Scanning Mode and Targeting UI Updates
    • Shield Regen Updates
    • Prowler, Idris, and Starlancer Series Updates
    • Missile and Torpedo Balance Updates
    • Ground Vehicle Scanning Adjustments
    • Flight turbulence
    • Sweeping Component Health Updates
    • ATLS Freight Elevator Useage
  • Weapons & Items
    • Volt “Prism” Shotgun
    • New CureLife DeconPen Xtra
    • R97 Shotgun Balance
    • Armor Radiation Resistances

Core Tech

  • Dynamic Rain
  • Harvestables, Flight Blades, and Bomb Rack LTP Additions
  • Various Client, Server, and Networking Performance Optimizations

Bug Fixes

  • Fixed 5 Client Crashes
  • Fixed 8 Server Crashes
  • Fixed a Hybrid-Service Crash

:video_game: (FrjĂĄdagr) We are currently putting together a new 4.2.1 PTU build for a potential Evocati publish later today with the goal of releasing to Wave 1 later this evening a couple hours after.

HOTFIX Channel is open with the following fixes:

►Fixes to resolve Target lock randomly unlocking and dropping targets
►We have further fixes in testing for Apex Valakkar animation stalls

[Evocati PTU] Star Citizen Alpha 4.2.1 PTU 9886217 Patch Notes

Audience: Evocati

Mesh Configuration: 5:5 - 600 Players

Features & Gameplay

  • Gameplay
    • Added ex-collector tinted special weapons as rare loot in the PU
    • Carryables are now thrown instead of dropped when falling due to damage
  • Locations
    • Lazarus Research Facility Location Art, LOD, and Performance Polish

Bug Fixes

  • Potential Fix: PU - Dynamic Weather - VFX - Frame rate drops will cause the rain to look jittery in third person
  • Potential Fix: PU - Location - Docking port entering ship causes black screen that cannot be escaped requires closing starcitizen entirely (STARC-166324)
  • Potential Fix: Executive Hangars have cards stuck inside (STARC-168927)
  • Potential Fix: PU - Stanton - Resource Gathering - Support Attacked Ship - Mission Content - SCU score isn’t awarded upon mission completion (STARC-172293)
  • Potential Fix: Stanton - Crusader - Security Post Kareah - Core Tech - Physics - Actor / Player - Transitioning from EVA onto Kareah’s landing pads has a high chance of instantly killing the player (STARC-67072)
  • Potential Fix: PU - Pyro - Storm Breaker / Collector / Creatures / Mining - Irradiated Apex - Some Apex Valakkar limpets will vanish when they are successfully fractured (STARC-170609)
  • Potential Fix: PU - Stanton - Hurston - Lorville - New Deal - Locations - Physical Shopping - The C.O. Mustang Beta on display has raw text “<-=PLACEHOLDER=->” for the Ship purchase description when attempting to purchase
  • Potential Fix: PU - Stanton - New Babbage - Performance / Locations - Severe performance issue when loading into a Personal Hangar at New Babbage causing framerate to drop between 0.0 and 0.2
  • Potential Fix: PU - Stanton - Locations - Rest Stops - ASOP Kiosk / UI / ATC - ASOP terminals are stuck on the loading animation with trace error “NO LINK TO ATC - Verify and export OC” / “Stand by, accessing list of available vehicles” (STARC-171390)
  • Potential Fix: Multiitem - PU - Vehicle / Turret / MFD - Idris gimbals are empty and weapons/missiles are unable to be equipped to them
  • Potential Fix: Multivehicle - PU - Vehicles / Radar / Scanning - Targeted vehicles can be scanned when outside of the scan range
  • Potential Fix: PU - Transit / Locations - Art / Graphics - Area18 - Transit carriages have severe visarea and lighting issues when used
  • Potential Fix: PU - Pyro - Storm Breaker / Collector / Creatures / Mining - Irradiated Apex - Some Apex Valakkar limpets will vanish when they are successfully fractured (STARC-170609)
  • Potential Fix: Multivehicle - PU - Vehicles / Ships / Personal Hangars - Ships Delivered in Personal Hangars are not Properly Positioned and can be damaged (STARC-118610)
  • Potential Fix: PU - Storm Breaker - Locations / AI - Juvenile and Adult Valakkar can remain unresponsive with no collision and cannot be killed during Apex fight at the Research facility
  • Potential Fix: PU - Core Tech / Game Code - Entity Recovery - Player actors can end up in a recovery loop when falling through Freight Elevators that are on planetary surfaces
  • Potential Fix: Multivehicle - PU - Vehicles / Target lock - target lock is unlocked at random radar for targets is dropped (STARC-167879)
  • Potential Fix: PU - Instance hangars - Law - Hangar Trespassing is NOT relocating players who are trespassing in someone elses hangar (STARC-147077)
  • Potential Fix: PU - Cargo / UI / Mounts - Freight Elevator - Freight Manager UI doesn’t provide enough context on why un-owned ATLS suits are obstructing the elevator
  • Potential Fix: PU - Stanton - Resource Gathering - Mission Content / Priority - mobiGlas - Accepted Mission by Another Player Disappears and Reappear after 2 minutes
  • Potential Fix: PU - Pyro - Radiation / UI - Radiation widgets stay present on HUD after you take a suit off

Technical

  • Fixed 6 Client Crashes
  • Fixed 7 Server Crash
  • Fixed a Server Deadlock

This build will be up for around 1-2 hours to check viability before opening up to Wave 1

Wave 1 at the top of the hour