(Monday) We are currently targeting a new 4.0.1 PTU release later today with a handful of fixes.
Finish up any loose ends in 3.24 now!
Our stability score for PTU is about 8-10 fold better than what we’ve been seeing on LIVE. It could be concurrency based a bit to artificially keep it low but judging by what we’ve seen in the past it is vastly improved over the current preview
** We are going to crash the main hybrid here shortly on PTU to gather the core dump to look into a hybrid stability issues we’ve been tracking. Prepare for server
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Star Citizen Alpha 4.0.1 comes built from LTP data so economy and purchases saved to LTP will not be wiped. Things such as medpens, ammo, some types of cargo, refinery jobs, and other consumables are not saved to LTP and will be removed.
@GeneralNews
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(Wednesday) As of the LIVE release of 4.0.1 we are in hotfixing stages and are planning further server and client hotfixes in the next coming days. We may have the HOTFIX channel open later tonight with further stability updates. **
Hotfix | 1.29.2025 | sc-alpha-4.0.1-9501436-LIVE
This first hotfix tackles multiple stability and gameplay issues.
Client Side Hotfixes
Server/Hybrid Side Hotfixes
- 4 Server Crash Fixes
- Further Updates to RMQ to help reduce dropped packets
- Further updates to the Entity Density Manager to help with high amounts of BWin issues.
- Further streaming updates to help elevators stream in the proper hangar when traveling between hangars and to not invalidate instance culling when leaving a hangar.
- Added further mitigation for transit carriage getting stuck in the door closing state. This is a potential fix that caused Elevators to be present but caused panel buttons stop functioning. (STARC-121322)
HOTFIX channel is now open overnight for testing and will move over to the LIVE channel tomorrow
(Thursday) We are currently building a new Client/DGS Hotfix with further power allocation, entity management, server crash fixes and more. This will replace the current build on the HOTFIX channel for the client side when ready and roll out to LIVE Friday after review
Hotfix | 1.30.2025 | sc-alpha-4.0.1-9503160-LIVE
Today a new hotfix has started rolling out onto Shards on 4.0.1 LIVE that will replace old hybrids. Along with this a new client side hotfix has opened up on the HOTFIX channel.
Client Side Hotfixes
- A potential fix has put in for power allocation and power pips getting set to 0 or off randomly. Internal testing looks good but please let us know if more issues arise from this once out on the LIVE environment!
- Loadout custumizations were not saving for players in EA FPS matches. We have put in a fix for this so it shouldn’t reset to default loadouts between joining.
Server/Hybrid Side Hotfixes
- 2 Server Crash Fixes. One of these was in the top 5 DGS crashes since 4.0.1 LIVE and should have a noticable stability improvement
- We have put in further entity management performance improvements along with the ability to adjust more under planet surface culling of rogue entities if needed.
to add on to the above:
- We have a change put in that should help with players getting sent to incorrect and unloaded hangars before getting sent to the correct one when spawning a ship from the terminal outside of a hangar.
*We were noticing a delay in the appearance of a player’s personal hangar when requested by an elevator. This delay occurs each time the hangar is requested, but not when revisiting the elevator from within the hangar. The delay is variable and it typically lasts between 1 to 3 seconds. By waiting for this brief period, players can prevent falling into space upon arrival at their Personal Hangar if the issue still occurs after this hotfix. *
(Friday) We are currently building further client/server Hotfixes for the 4.0.1 LIVE environment. These will start taking over LIVE DGS meshes later today and we will have the client hotfix on the HOTFIX channel for testing once available.
Hotfix | 1.31.2025 | sc-alpha-4.0.1-9505265-LIVE
Today a new hotfix has started rolling out onto Shards on 4.0.1 LIVE that will replace old meshed servers. Along with this a new client side hotfix has opened up on the HOTFIX channel.
Note: The transit/elevator zone missmatch fix requires both client/servers to be hotfixed.
Client Side Hotfixes
- Changing shards was causing mission location travel markers to become removed from the player. We have put in a fix that We have put in a fix to resolve this issue.
- Weapons on gimbals on gimbals (2x) under pilot were not getting proper weapon grouping and thus not getting a PIP. A fix has put in to help with this.
- We have put in a change to help with client/server zone mismatching which could cuase many transit/elevator issues. This requires both client/servers to be hotfixed. Please let us know if this reduces or helps with elevators opening to nothing!
Server/Hybrid Side Hotfixes
- Fixed 1 Server Crash
- Grim Hex turrets are firing upon players with Crime Stats from other jurisdictions.A fix has been put in as Quantum Travel was not properly handling hostility and not removing it and causing the issue.
- Mineables in the PU were getting into a state where the render node was getting stuck and not transitioning into an entity. This could take up to an hour for this to unstick itself. We have put in a DGS fix that should aliviate this issue.
A new 4.0.1 LIVE DGS hotfix is starting to roll out onto new Server Meshes. We are also sending out a new, updated build to the HOTFIX channel in a couple minutes with more fixes for gimbaled weapon pips and further client/server transit updates
(Saturday) LIVE has been updated with the latest hotfix 4.0.1-live.9505265. DGS-meshes on LIVE have all been replaced with the latest mesh hotfix 9505473.
(Mánadagr) This week’s Goals
► We are working on having a 4.0.2 build ready for PTU later this week. This will roll in all the fixes and updates that were not hotfixable as well as new gameplay updates.
► We are currently still looking into further client stability hotfixes and have a handful of the top 10 client crashes ready for a possible client side hotfix on 4.0.1 over the next couple days.
Hotfix | 2.3.2025 | sc-alpha-4.0.1-9508788-LIVE
Tonight’s hotfix brings in a handful of crash and deadlock fixes for the client and server that are all in the Top 10 since 4.0.1 LIVE was released.
Currently we are tracking an issue with Vulkan and the latest Nvidia drivers and recommend using DX11 for now until a future nvidia update is released.
Client Side Hotfixes
- 2 Client Crash Fixes
- 2 Client Deadlock Fixes
Server/Hybrid Side Hotfixes
- 2 Server Crash Fixes
- This DGS hotfix includes further trace logging improvements for transit to help track down additional information