#sc-patch-notes

  • Potential Fix: Origin 135c - PU - Vehicles / Cargo - Cargo be difficult to tether / lock on to and moving while on the Cargo Grid, sometimes locking on to the ship instead
  • Potential Fix: RSI Polaris - PU - Vehicles - Using the remote turret at certain angles causes the players vision to be blocked by geo
  • Potential Fix: Multi-Item - PU - Helmet Props / Characters / 2 Handed Interaction - Player hands are clipping inside the helmet while inspecting and carrying them
  • Potential Fix: Aegis Retaliator - PU - Vehicles / UI / HUD - The AR markers for entry points are missing
  • Potential Fix: Aegis Redeemer - PU - Vehicles / Vehicle Components - The door for Scanner/Radar Access won’t open upon interacting

Technical

  • Fixed 7 Client Crashes
  • Fixed 1 Server Crash

:snowman_without_snow:(MĂĄnadagr) We are currently putting together a new 4.6 build for a potential Evocati PTU publish later today

Star Citizen Alpha 4.6.0 PTU 11022825 Patch Notes

Audience: Evocati Only (Standard ETF NDA)

Features & Gameplay

  • Gameplay
    • Industrial Salvage and Mining Missions
    • Industrial Resource Gathering missions introduce a new mission type where factions contract you to acquire specific resources through various industrial gameplay loops. Unlike cargo hauling where shipments are provided, these missions require you to locate and gather the requested materials yourself using mining, refining, salvaging, scavenging, gathering, and even pirating activities across the Stanton, Pyro, and Nyx systems.
  • Core Gameplay
    • Accept contracts requesting specific resources from mission givers and deliver to the requested location through the freight elevator
    • Mining: Extract minerals and raw ores using FPS mining tools, ground vehicles (ROC), or mining ships (Prospector, MOLE)
    • Salvaging: Scrape hulls for RMC, disintegrate ship structures for rubble/parts, or scavenge vehicle components from wrecks
    • Refining: Process raw ores sand scraps into refined materials at refinery stations
  • Mission Providers & Reputation
    • Shubin Interstellar: Specializes in mining and refining contracts. Build reputation to unlock more challenging mining missions with better rewards
    • Adagio Holdings: Focuses on salvage and construction material contracts. Progress through reputation ranks to access expert salvaging opportunities

Bug Fixes

  • Star Citizen Alpha 4.6.0 currently contains over 80 bugfixes for issues occurring in 4.5.0, 28 of which originated from the issue council.
  • Potential Fix: PU - Audio / Vehicles - Deathmask SFX are not triggering
  • Potential Fix: PU - Stanton - ArcCorp - Area18 - AI / Social AI - Riker Memorial Spaceport Kel-To has Admin that cannot find counter
  • Potential Fix: PU - Nyx - Levski - ASOP / Locations - Cannot retrieve ground vehicles in Hangar’s ASOP Terminal (STARC-184441)
  • Potential Fix: PU - Stanton - Crusader - Orison - Locations / AI - Social AI - Shopkeeper AI at the Stratus Kel-To can’t find counter due to action area variable issue
  • Potential Fix: PU - Stanton - Grim HEX - Locations / Actor / Animation - Incorrect Bed Exit Animation leads to the actor clipping through the Hab wall when spawning in Grim HEX Habs
  • Potential Fix: Gatac Syulen - PU - Vehicles - Interior buttons to open and close doors aren’t working (STARC-188556)
  • Potential Fix: Multivehicle - Starrunner - Drake Corsair - PU - Vehicles / Vehicle Components / UI - Some components of the vehicle were labeled as Unknown Part when attempting to repair via salvaging utility tools
  • Potential Fix: RSI Aurora All Variants - PU - Vehicles / Cargo - Ports - Exploit - After unlocking ports, it is possible to stack multiple cargo grid modules on each other to increase cargo capacity on the Aurora variants (STARC-193083)

Technical

  • Fixed 1 Client Crashes

:snowman_without_snow:(Tysdagr) We are currently putting together a new 4.6 PTU build for a potential Evocati and possible Wave 1 PTU later today

Star Citizen Alpha 4.6.0 PTU 11028898 Patch Notes

Audience: Evocati Only (Standard ETF NDA)

Features & Gameplay

  • Gameplay
    • Further Mining and Salvage Mission Polish
    • Engineering Gameplay:Improved temperature widget behavior when transitioning between extreme temperatures

Ships and Vehicles

  • Updated the reliant to use correct cargo grids

Bug Fixes

  • Star Citizen Alpha 4.6.0 currently contains over 80 bugfixes for issues occurring in 4.5.0, 28 of which originated from the issue council.
  • Potential Fix: RSI Aurora ( Some Variants ) - Vehicles - Hangar / Locations - The nose is plunging through the hangar pad and will explode during the hangar retrieve animation
  • Potential Fix: PU - Pyro - Checkmate / Orbituary / Ruin - Multiple Locations - Art / Collision - There is a piece of the wall missing near ASOP/Hangar area that allows for a player to go directly inside of the station’s collision
  • Potential Fix: Multi-Location - PU - Pyro - Locations / Collision - Railings on the intersection between Habs, Shops, and Medical Clinic has missing collision; PU - Collision / refinery - There is missing collision on the railings in the entire refinery
  • Potential Fix: PU - Nyx - Levski - Teach’s Ship Shop - Shopping / Location - Some displayed ship weapons are clipping through the rack
  • Potential Fix: PU - Nyx - Levski - Shopping / Kiosks - The Supplies Shopping Terminal does not have any items for sale
  • Potential Fix: Multi-System - PU - Clean Air - Resource Gathering - Missions / UI / mobiGlas - Required mission items just say “Item” in contract description
  • Potential Fix: PU - Industrial Missions - Mission Content / Game Code - Multiple Missions are unavailable due to Contract generation errors
  • Potential Fix: PU - Stanton - Clean Air - Missions/UI - RecoverCargo missions have ‘MissionMaxSCUSize’ in contract description
  • Potential Fix: Multivehicle - Tech Art - Shields / SDF Fields - SDF Fields not updating when parts of vehicles are destroyed or animate into a new position
  • Potential Fix: PU - Nyx - Levski - Cordrys - Locations / Art - ReplaceMe Balls are present within Cordrys
  • Potential Fix: PU - Nyx - Clean Air - Missions/UI - DefendShip mission has typos in contract description
  • Potential Fix: AEGIS Gladius ALL Variants - PU - Vehicles / VFX - Engine Trail - The main thruster and engine trails effects are missing on the Gladius (STARC-190252)
  • Potential Fix: Asgard Floating Artifacts (STARC-169486)

Technical

  • Fixed 1 Client Crash

Potential For Wave 1 after a couple hours

Wave 1!

:snowman_without_snow:(Waka’s Day) We are currently putting together a new 4.6 PTU for a potential Wave 1 PTU release today

[Wave 1 PTU] Star Citizen Alpha 4.6.0 PTU 11042450 Patch Notes

Audience: Wave 1

Features & Gameplay

Ships and Vehicles

  • LAMP: Light Amplification System
    • Adding the ability for Vehicle Cockpits to support light amplification (similar to NVGs) in order to better facilitate gameplay at low/no light conditions.
    • Enabled and disabled with Right Alt + L by default while in a pilot or co-pilot seat, this system uses the vehicle style shader to amplify the lighting through the cockpit glass itself. This means that all players on the ship looking through the cockpit glass will see this amplification. This system is independent of operator modes and will function within any of them.
    • In this current release, not all ships are supported but are planned to be updated with LAMP in future releases. Currently supported ships include the Avenger series, Eclipse, Gladius Series, Retaliator, Sabre Series, Hornet Series, Arrow, Gladiator, Hawk, Hurricane, Lightning F8C, Terrapin/Medic, Mole, Defender, Mustang Series, Nomad, Ares Ion/Infernal, Intrepid, Buccaneer, Cutlass Series, Golem/Ox, Vulture, Blade, Glaive, Prowler/Utility, L-21, L-22, P-52, P-72, Fortune, Prospector, Razor Series, Reliant Series, Fury Series, 300 Series, 85x, X1 Series, Salvation, Scorpius/Antares, Scythe, San’tok.yai, Pisces Series, MPUV Series.
  • Additional Ship Updates
    • Anvil Arrow: Added lighting toggle button to address intense Cockpit and Radar Lighting

Bug Fixes

  • Star Citizen Alpha 4.6.0 currently contains over 80 bugfixes for issues occurring in 4.5.0, 28 of which originated from the issue council.
  • Potential Fix: PU - Nyx - Levski - Locations / Art / Graphics - ReplaceMe balls are present across Sub-level 00 and Sub-level 01
  • Potential Fix: PU - Stanton - Starmap - Locations / UI - Multiple Derelict settlement’s QT markers are not present on the starmap as intended (STARC-96240)
  • Potential Fix: Ripper SMG - Misaligned underbarrel attachment
  • Potential Fix: PU - Stanton - Engineering Screen - UI / Vehicles - Relays only show Connections when Moused over not when Selected
  • Potential Fix: ANVL Hornet Series ( all variants ) - Vehicles - PU - key inputs during the exit seat animation will cause players to be stuck inside Hornet F7C MK II Cockpit after exiting in space (STARC-102726)
  • Potential Fix: PU - Alliance Aid - Missions / Courier - There are no enemy ships spawning throughout the mission
  • Potential Fix: PU - Industrial Resource Gathering - Stanton - Mission Content / Reputation - Missions fail to populate in the contract manager after reaching the top ranks of reputation
  • Potential Fix: PU - Nyx - Landing Zone (LZ) - Levski - Clinic Floors - Locations / Art / Physical Proxies - Player can stuck after jumping over the fence
  • Potential Fix: PU - Industrial Missions - Mission Content / Game Code - Multiple Missions are unavailable due to Contract generation errors
  • Potential Fix: PU - Stanton - Clean Air - Interstellar Hauling - Nyx Gateway incorrectly listed as Magnus Gateway in mission objective and description;
  • Potential Fix: PU - Stanton - Clean Air - Missions / UI - SCU acquisition amounts are too much for some missions

Technical

  • Fixed 1 Client Crash
  • Fixed a Mainthread Deadlock

:snowman_without_snow:(Thor’s Day) We are currently putting together a new 4.6 build for a potential PTU release later today

  • Evocati TECH-PREVIEW: We are currently targeting Monday the 19th (Subject to change if needed) for a time limited Crafting Fabricator playtest with Evocati. This will be under the standard ETF NDA

[Wave 1 PTU] Star Citizen Alpha 4.6.0 PTU 11063577 Patch Notes

Audience: Wave 1

Features and Gameplay

  • Gameplay
    • Alliance Aid: Mission polish and reward balance
    • Increasing signatures for harvestables and mineables by about double the amount

Ships and Vehicles

  • RSI Aurora MK I - Gold Standard
    • Updating the Aurora Series to gold standard with new art, audio, physical components, balance, and bugfixes.
  • Additional Ship Updates
    • Vanguard Series Flight Performance balance with slight tuning up and down for main, mav, and retro thrusters
    • Updated hud salvage scan result to show “Wreckage”
    • Polaris: Slightly Reduced Cross-Section Signature
    • Origin 100 Series: Updated with correct flight and thruster tuning for their archetype

Core Tech

  • VR Updates
    • 4.6 Comes with extensive improvements and fixes for VR Implementation
    • Several crash-fixes and better error handling
    • Improved OpenXR error descriptions with clear suggestions for common issues
    • Fixed fog not affecting transparent objects by correctly setting the RT flag
    • Added FPS ADS offset selection for dominant eye
    • Implemented stereo cursor decoupling from head motion
    • Added eye tracking support to control the stereo cursor
    • Added new VR options: Cursor scale, Cursor sensitivity, Cursor decoupling, Mobiglas distance, Depth of field toggle, Eye tracking toggle.
    • Extended mirror mode with left and right eye variants for fill and aspect preserving modes
    • Added mirror mode smoothing zoom and pan controls
    • Added theater mode screen curvature using XR_KHR_composition_layer_cylinder
    • Note cylinder layers are only supported on some runtimes such as Meta and not supported on SteamVR or Pimax. In the future there will be a much more extended Theater Mode which works everywhere with many more options and ambience features

Bug Fixes

  • Star Citizen Alpha 4.6.0 currently contains over 80 bugfixes for issues occurring in 4.5.0, 28 of which originated from the issue council.
  • Potential Fix: Game settings - Graphics - HDR setting is not saved, reverts to disabled on restart (STARC-188585)
  • Potential Fix: Mirai Fury ( All Variants ) - Vehicles - Vehicle LAMP / UI - All Variants of Mirai Fury is missing the LAMP functionality
  • Potential Fix: PU - Nyx - Levski - Locations - Levski Hangar load in causes players to load into space - hangar misplaced (STARC-193449)
  • Potential Fix: PU - Stanton - Alliance Aid - Escort Ship - Missions - Escort ship does not spawn
  • Potential Fix: RSI Polaris - PU - Vehicles - Player receives damage when climbing the left Cargo Bay ladder
  • Potential Fix: PU - Nyx - Jump point stations - Locations / UI / Starmap - Nyx Gateway Stations are missing in the Starmap in Nyx
  • Potential Fix: PU - Stanton - Locations - Wikelos Emporium Stations - The Collector / Mission Content - Doors to the show floor room are stuck closed with ‘Opening Soon’ even after completing intro mission
  • Potential Fix: PU - Alliance Aid - Missions / UI - Hauling - The Mission descriptions for Alliance Aid contracts have placeholder text for various commodities
  • Potential Fix: Multi-Location - PU - Stanton - Lighting / Locations - Some Mining Facilities has no lights from the airlocks to inside of the building
  • Potential Fix: PU - Industrial Missions - Salvage / Reputation - The reputation for completing Adagio contracts is rewarded towards Shubin Interstellar faction
  • Potential Fix: PU - Levski - Lighting - Docking ports are dark and have no lighting
  • Potential Fix: PU - Locations / Interactions - All doors requiring fuses cannot be opened after selecting override panel button (STARC-190305)
  • Potential Fix: Multivehicle - PU - Vehicles / Ships VFX Content / Art - Repairing vehicles via Landing Services causes the ship to catch on fire (STARC-186078)
  • Potential Fix: RSI Salvation - PU - Vehicles / Vehicle LAMP / UI - The Vehicle Light Amplification (LAMP) feature is missing
  • Potential Fix: PU - Nyx - Levski - Teach’s Ship Shop - Shopping / Location - Some displayed ship weapons are clipping through the rack
  • Potential Fix: PU - Nyx - Levski - Locations / Art - There is a VisArea present on the lobby of Grand Barter
  • Potential Fix: ARGO RAFT - PU - Vehicles / Vehicle Balance / Vehicle Components - The rear right VTOL can be easily broken off due to part having 1 HP (increased to 250hp)

Technical

  • Fixed 3 Client Crashes
  • Fixed 2 Server Crashes
  • Fixed a Hybrid-Service Crash