#sc-patch-notes

[All Waves] Star Citizen Alpha 4.8 PTU 11811531 Patch Notes

Audience: All Backers

Features & Gameplay

Refueling Updates

Refueling pods have had a sizeable SCU increase to hold nearly twice as much as before. Added many blueprints for refueling nozzles to missions.

Vehicle Recovery

Balance adjustments to vehicle recovery claim timers and aUEC costs for nearly all ships

Tactical Strike Groups

Added radiation hazards to interior of station. Decreased entryway size.

Ships & Vehicles

Ship Armor and Shield Balance

Upwards adjustments have been made to armor deflection of larger ships, including cap ships. Updated the ships sitting between heavy fighters and large ships like the hammerhead to have their own armor balancing (Such as Redeemer and Constellation series). Shield updates to shield components across the board to adjust health, shield resistance, and health regen. This update will see most shields have a health pool reduction around 20% while most shield regen speeds increased.

Ship Weapon/Ammo Adjustments

Ballistic ammo SCU sizes have been greatly reduced to about 10% of their previous cargo sizes. Attrition Weapons have had a balance pass to reduce their damage by a significant amount while increasing heat per second and increasing charge up time.

Ship Component and Munitions Price Balance

With tonight’s update you will see wide pricing updates to ship components, weapons, and munitions. This will see many components get increases to cost while some will have significant reductions in price such as certain fuel tanks, missiles, torps, and more.

Weapons & Items

Flight Suit location adjustments
Added flightsuits to indy tradeposts in Pyro. Added flightsuit and helmet to small and medium CFP Trader inventories. Swapped Flightsuit in Area18 Cubby Blast for MRAI Flight Suit

Core Tech

New VR Updates
F Prompts are rendered in world now and no longer in screenspace so they work natively with VR
Adding new 3D FPS Crosshair and Hitmarkers for VR. Enabled via cvar w_crosshair_3d which is on by default for VR

  • Note: The new 3D Crosshair looks very similar albeit not identical to the 2D version. Also the 3D version doesn’t do any smoothing to it which feels more natural in VR and is tricky to do in 3d space so it still feels responsive enough for FPS

  • The Crosshair is also aligned to the weapon helper and no longer in screenspace, i.e. if you lean to the right the crosshair rotates. Imo this looks better and has a coolness effect so i’m keeping this for now

  • Fix shadow issue in some cases where the stereo-shift wasnt considered

  • Fix VR cropping with fullscreen theater mode - Fix incorrect mouse confine when changing resolutions due to renderer vars not yet updated which the hw mouse was querying

  • Renamed IsStereoModeEnabled → IsVREnabled to make it more clear that this also means the TheaterMode can be active

  • Maintain resolutions across all VR modes when turning off/on any mode (i.e. theater to non-vr, non-vr to theater etc)

  • Enable stereostrength scaling in editor without gamemode if strength is smaller than 1

  • Disabled broken r_ResolutionScale in VR

  • Disabled pl_proceduralRecoil.enableHeadRecoil in VR as it feels very unnatural and causes motion sickness


Bugfixes & Technical

  • Fixed 5 Client Crashes
  • Fixed 4 Server Crashes
  • Fixed as Main-Thread Deadlock
  • Further Nyx Performance Updates
  • Further Area18 Client performance optimizations (still waiting on some more that didn’t make the build tonight)
  • Potential Fix: Multivehicle - PU - Vehicles - Vehicles slightly ascend when leaving pilot seat - STARC-201093
  • Potential Fix: SHIPPING - PU - Error / Network - “Error 41070 Player Entity Missing” - PU - Error 41070 - Reason=“WaitClientPlayer timed out after 720.01 seconds waiting for client player with id=XXXXXXX to be spawned” - can appear upon loading screen/connect into PU - STARC-172407
  • Potential Fix: MultiVehicle - PU - Engineering - Ships are destroyed at critical hull 0 instead of disabled - STARC-203655
  • Potential Fix: Aegis Idris-P - PU - Vehicles / mobiGlas / VLM - Player cannot change the PDT weapons on Vehicle Loadout Manager - STARC-203472
  • Potential Fix: Multivehicle - PU - Vehicles / UI / Ship Mining UI - Displayed Hephaestanite (Raw) text in Ships UI is overlapping to its quality - STARC-199361
  • Potential Fix: PU - Transport / UI - Elevator party buttons update only after re-entry - STARC-203064
  • Potential Fix: PU - UI - mobiGlas - StarMap - Cannot scroll down on Planet Description & Amenities - STARC-194235
  • Potential Fix: Command Module / Caterpillar - Code / Paints - Command Module will not inherit paint for parent ship record - STARC-204004
  • Potential Fix: Multivehicle - PU - Vehicles / Item Recovery / Ships - The Pitch, Yaw, and Roll of the nested ship cannot be controlled after quantum travelling using its parent ship
  • Potential Fix: Multivehicle - PU - Vehicles / Thrusters - Vehicles’ maximum speed is limited to 20 m/s (Wolf and OX ships) - STARC-204633
  • Potential Fix: Multivehicle - PU - Vehicles - Command Module - Requesting docking will cause the landing gears to retract on host - STARC-204144
  • Potential Fix: Ship Hangar Services - Vehicle can service without being landed
  • Potential Fix: PU - Nyx - Tactical Strike Group - Locations / Design - Gabe’s ship floats over the ground instead of using Landing Gears
  • Potential Fix: Multivehicle - PU - Vehicles - MFD - Replaceme textures appear on holo display after vehicle has taken significant damage
  • Potential Fix: Anvil Hornet MKII series ( Some Variants ) - PU - vehicles - Several hornets have nose locked in VMA - STARC-204721
  • Potential Fix: Origin 300i - PU - Vehicles - Doors of Vehicles taken from AI lock when retrieved from the hangar - STARC-204640
  • Potential Fix: PU - Missions - Tutorial - Your First Flight - NPE / UI / ASOP Terminal - The tutorial vehicle is not present on the ASOP Terminal
  • Potential Fix: Ship Hangar Services - Missiles can be destroyed on the cargo grid causing chain reaction
  • Potential Fix: Drake Command Module - PU - Vehicles / SFX / Audio / Engines - No Engine Audio Whatsoever (Startup, Power Down, Boost)
  • Potential Fix: PU - Vehicles / Audio / Audio Code / SFX - Vehicle movement audio doesn’t restart when reentering ship and engine off oneshot plays
  • Potential Fix: PU - Item Imprint - IDRIS front primary turret cannot be saved for insurance imprint
  • Potential Fix: PU - Pyro - Locations / Ladders - Players fall through planet surface after reaching top of a ladder - STARC-180305
  • Potential Fix: PU - Stanton - R&R / LEO’s - Docking / Vehicles - After retrieving a vehicle to a docking port, the doors for the docking collar do not open and the vehicle is inaccessible - STARC-203524

Update Download Delta is ~50 GB

:honeybee: (Saturday) We are currently working on further DGS and Hybrid hotfixes for the PTU environment with further stability and memory updates.

Wakapedia-CIG

We’ve temporarily disabled XenoThreat on PTU till later tonight while testing performance

:honeybee: (Sunday) We currently have a new 4.8 PTU build in testing with the goal of releasing to PTU today. Will be a smaller stability patch with a few updates for the intersec zeus target registering as friendly, ship shop buying errors, and further updates to ship claim prices

[All Backers] Star Citizen Alpha 4.8 PTU 11812390 Patch Notes

Audience: All Backers
Long Term Persistence: Tonight’s PTU will have a complete LTP wipe but should persist blueprints

Features & Gameplay

Ships & Vehicles

  • Updated pricing and claim timers for ship to be closer to intended. Will most likely have more balance on this soon.

Bugfixes & Technical

  • Fixed 2 Client Crashes
  • Fixed 3 Server Crashes
  • Potential Fix: PU - Multi-Locations - Shopping Services - Vehicles - Ship Shop Buy Transaction Service Error blocks from purchasing vehicles - STARC-204037
  • Potential Fix: PU - Transport / UI - Elevator party buttons update only after re-entry - STARC-203064
  • Potential Fix: PU - Missions - Kill Ship - Intersec kill ship Zeus target registers as friendly
  • Potential Fix: Multi-System - PU - Fleet Manager / Item Recovery / Locations - ASOP Terminal screen color becomes darker in hue when players are at claimed/destroyed tab
  • Potential Fix: PU - Stanton - Landing Zone (LZ) - Grim HEX - Locations / Transport - Hospital Elevators can become offset from the elevator doors
  • Potential Fix: Added missing item types to insurance
  • Potential Fix: ASOP displaying “moving to storage”

:honeybee: (Monday) We are currently putting together a 4.8 RC1 build for a potential PTU release today

[All Backer PTU] Star Citizen Alpha 4.8 PTU 11817467 Patch Notes

Audience: All Backers

Features & Gameplay

Ships & Vehicles

  • Added New Ship: Drake Ironclad and Ironclad Assault (will be available today for current owners)

Locations

  • Increased the greenzone size around Area18

Core Tech

  • Implemented stack size limits for stackable object types to 99 default with 999 for scrips.

T0 VR Implementation

  • Draw stereo cursor at max distance if nothing was hit so its visible all the time (for easier navigation)
  • Add smoothing to 3d crosshair
  • Fix bright lights

Bug Fixes

  • Potential Fix: Multivehicle - PU - Vehicles / Actor / Life Support - Actor suffocates inside hangar despite ship life support being active and helmet unequipped - STARC-200446
  • Potential Fix: PU - Area18 - Locations - There is no breathable atmosphere throughout ArcCorp - STARC-205137
  • Potential Fix: Multi-Locations - PU - Stanton - Locations / Mission / Law / UI - Trespassing hauling mission in Distribution Centers - STARC-180105
  • Potential FIx: Multi-Item - PU - Inventory Rework / UI - Some item names are displayed as Placeholder Text and String Names in Local Inventory - STARC-204507
  • Potential Fix: PU - Multi-system - ASOP Terminals/Locations - “Retrieve” button is greyed out after you Exit to Menu during mid-animation of ship retrieval/storage
  • Potential Fix: PU - Nyx - Levski - Locations / Hangar - Ship disappears when landing / leaving the Levski Hangar - STARC-186319
  • Potential Fix: Excess spawning boxes around locations is causing heavy server and client performance degradation
  • Potential Fix: PU - Stanton - Refueling Missions - Refueling_Decoy_Stanton - Missions / Mission Content / UI / HUD - ‘Go to’ objective does not vanish when the player reaches mission location
  • Potential Fix: Vanduul Mauler - PU - Vehicles - The Mauler cannot be locked onto with missiles and has 0 infared emmision
  • Potential Fix: Drake Caterpillar Series - All Variants - PU - Vehicles / Collision - First cargo module has an invisible collision wall

Technical

  • Fixed 1 Client Crash

sc-testing-chat | Armeggadon-CIG: :sparkles: :rocket: SC Alpha 4.8.0-ptu.11817467 is now available for download on the RSI Launcher in the PTU channel! :rocket: :sparkles:

Don’t forget to recopy account to PTU

Ironclad and Caterpillar are not flyable in this patch due to known issues. Still spawnable for owners

Ironclad workaround

Store IC

Claim CM and spawn separately, tuck away

Spawn IC again

use CM to destroy attached CM

Dock new CM

Thanks @Discus, Ironclad Rep

WIPE Additional information

Reputation, Exec Hangar ships, anything else from wikelo that aren’t ships WILL be reset in 4.8

:honeybee: (Tuesday) We are currently working on further hotfixes for the current 4.8 PTU build with the intention of fixing up multiple bugs and stability issues later today.

:moai: (Wednesday) We are currently not expecting any further PTU builds while we continue to get the 4.8 environment set up for a LIVE release today (no ETA)