In this video, the creator reviews salvaging in Star Citizen patch 4.3, noting that while some new UI elements and minor issues exist, the overall gameplay loop remains largely unchanged and enjoyable. They confirm that salvaging is still a viable and relaxing way to earn credits, encouraging players to return to the game and share their experiences.
In this video, the creator revisits salvaging in Star Citizen with the release of patch 4.3, comparing it to their previous exploration in patch 4.1. The purpose of these “what has changed” videos is to help players understand any updates or issues in specific gameplay loops, particularly in the industrial sectors like salvaging, cargo hauling, and mining. The creator emphasizes the usefulness of these videos for players who may have been away from the game and want to know if activities like salvaging are still viable and enjoyable.
The video begins with the creator attempting to set a route for salvaging and discovering that route setting can be problematic while still in a planet’s atmosphere. They find that exiting the atmosphere resolves this issue, allowing the route to be set successfully. After spawning at a station, the creator heads out to scan for salvageable panels, noting some new UI elements such as signal strength indicators and a degree measurement, which they invite viewers to explain if they know more about it.
While scanning, the creator finds both small and large clusters of salvageable panels. They encounter a massive cluster that appears promising but ultimately cannot be salvaged due to detection issues. They proceed to collect several smaller panels with varying salvage percentages, confirming that the yield per panel remains similar to previous patches, with smaller panels providing modest amounts of salvageable material. The creator notes that the legal cargo capacity limits the amount of salvage that can be carried, though players can carry more if they choose to bend the rules.
Returning to the station, the creator processes and sells the salvaged materials, earning over 100,000 credits from a relatively quick salvage run. They highlight the satisfaction of the processing phase and mention that salvaging in 4.3 feels largely unchanged from previous versions. The only notable differences are the UI additions and a possible slight reduction in yield, but overall, salvaging remains a decent and relaxing way to earn money in the game.
In conclusion, the creator encourages players who enjoy salvaging to jump back into Star Citizen, as the activity is not broken and still offers a fun and chill gameplay experience. They also mention plans to expand their channel content to include other space simulation and sci-fi games while reassuring viewers that Star Citizen coverage will continue through launch and beyond. The video ends with a call for suggestions and comments on salvaging and other game-related topics.