In the video, SaltEMike discusses the challenges and potential of cargo trading in Star Citizen’s version 4.0, highlighting low profits from trades between the Pyro and Stanton systems and the lack of clarity in the trading mechanics. He calls for better information dissemination from developers to improve player navigation and engagement in trading activities, while expressing optimism for the future of cargo trading.
In the video, SaltEMike discusses the recent developments in cargo trading within the Star Citizen game, particularly focusing on the economic dynamics introduced in version 4.0. He expresses his enthusiasm for the potential of trading and cargo hauling, especially the idea of transporting valuable goods from the Pyro system to the demand-rich Stanton system. However, he points out that the current trading mechanics do not seem to reflect this potential, as highlighted by another content creator, The Eradicator, who reported that trades from Pyro to Stanton are yielding low profits. A developer from Cloud Imperium Games (CIG) responded to this feedback, providing insights into their future plans for cargo trading.
SaltEMike shares his personal experience with trading in the game, emphasizing that trading districts in Stanton are not ideal for selling small batch commodities. He notes that selling smaller quantities often results in lower profits, and suggests that players should stockpile larger amounts of goods for better returns. He also mentions that finding the right places to sell specific commodities can be challenging, as he struggled to find a suitable market for gold he had acquired. Despite his efforts, he acknowledges that the trading system lacks clarity, making it difficult for players to navigate effectively.
The video delves into the developer’s response regarding the design intentions behind trading mechanics, which aim to differentiate between the types of ships used for trading. The developers intend for smaller ships to focus on specific commodities while larger ships should handle bulkier goods. SaltEMike expresses concern over the imposed restrictions on trading, feeling that they limit player freedom. He agrees that the current trading system lacks sufficient information for players, which hinders their ability to make informed trading decisions.
SaltEMike highlights the risks associated with trading at outposts, where he experienced attempted theft while unloading cargo. He points out that the manual unloading process can be cumbersome and dangerous, leading to a preference for automated systems. The video stresses the importance of creating a safer and more user-friendly environment for cargo haulers, particularly at outposts, to encourage more players to engage in trading activities. He suggests that the current design of outposts does not adequately support small ship trading, which could enhance the overall trading experience.
Concluding his analysis, SaltEMike calls for better information dissemination regarding trading routes and commodity prices. He proposes that CIG should provide players with a spreadsheet or some form of accessible data that outlines trading information. He argues that having this information readily available would help players navigate the trading system more effectively and enhance the overall gameplay experience. Ultimately, he remains optimistic about the potential for cargo trading in Star Citizen but emphasizes the need for clearer communication and improved systems to facilitate this aspect of the game.