S-65 Stingray Gameplay & First Impressions | Star Citizen Alpha 4.10 PTU

The video begins with the presenter introducing the new S-65 Stingray ship in Star Citizen Alpha 4.10 PTU, despite an annoying engine noise in the background. The presenter expresses mixed feelings, acknowledging the ongoing issues with the game’s overall state while wanting to focus on the new ship itself. They note the ship’s sleek and fancy design, highlighting that it features movable parts and missiles on its wings, although it lacks an interior. The ship is new to the PTU, and the presenter is eager to share gameplay footage and first impressions before celebrating a personal milestone.

As the presenter takes the Stingray for its initial flight, they comment on its aerodynamics and control surfaces, appreciating the flaps and overall design. While the game currently doesn’t simulate lift surfaces, the presenter mentions that such features are planned for the future. They compare the ship’s aesthetics to a vehicle from Star Wars Episode 1, noting the elegant and stylish design consistent with Krueger’s typical look. The ship has different states, including a landing state and an alternate mode that appears to enhance aerodynamics, though these features are not yet functional in the game.

The presenter then moves on to test the Stingray in combat scenarios. They attempt a few fights to assess its weapon systems and defensive capabilities but admit to not being very skilled. They experience some delays in firing and note the need for more weapon power. Despite some challenges, the concentrated firepower impresses them, and they observe other ships like the Reliant in the background. This segment provides a practical look at how the Stingray performs in battle, though the presenter keeps expectations modest.

Next, the presenter explores the ship’s performance in atmospheric conditions by flying to a moon. They test various features, including the cockpit lamp, which works due to the cockpit’s transformable design. The ship’s speed ranges from around 200 to 300 units, and the presenter comments on the external environment’s bleak appearance. They critique some design elements, like the bottom fin, but praise the main body and unique features like the dual fuselage humps and landing port. The Stingray is described as fun to use, consistent with Krueger ships’ reputation for stylish, enjoyable flying experiences even if they may not have the best specs.

In conclusion, the presenter appreciates that the Stingray is being tested in the PTU before live release, viewing this as a positive change that helps ensure more stable ships reach players. They express hope that this approach continues, valuing stability over surprise hype. Overall, the Stingray is seen as a visually appealing and interesting addition to the game, with promise for future updates and improvements. The video wraps up with the presenter offering quick first impressions and a look forward to further exploration and updates.