OMG: The Consumption Rate! 890j Disappointment & The Inferno Dilemma | Ship Services Test Pt.4

In this video, the creator tests the new ship services feature on the 890 Jump in Star Citizen, finding that while refueling and rearming work well, the repair function is broken and the hangar’s inability to raise limits servicing larger ships. They also detail ammo consumption rates for various ballistic weapons, revealing higher restocking costs for bigger guns and highlighting current limitations that hope to be fixed in future updates.

In this fourth part of the ship services guide and testing series, the creator explores the newly introduced ship services feature in Star Citizen, focusing primarily on the 890 Jump. This feature allows players to refuel, rearm, and repair fighters directly from larger capital ships, including the 890 Jump and the Carrack. The creator expresses excitement about these ships gaining practical utility, especially as many players consider them underused. The video begins with testing the rearming capabilities using a Ballistic Gladius and dives into detailed observations about ammo consumption rates and the functionality of the ship’s hangar.

The creator conducts extensive tests on ammo consumption rates for various ballistic weapon sizes, discovering that rearming one size three ballistic gun consumes approximately 1.6 SCU (Standard Cargo Units) of ammunition. They also test decoy and noise countermeasures, which consume significantly less. While rearming and refueling work effectively on the 890 Jump, the repair function appears broken or incomplete, as it fails to restore significant damage to tested ships. Additionally, a notable bug prevents the 890 Jump’s hangar from raising, limiting the size and type of ships that can be serviced inside it.

Further tests on larger ships like the Perseus and the Inferno reveal limitations caused by the hangar’s inability to lift, making it difficult or impossible to service bigger ships properly. The creator experiments with different landing approaches and ammo loads, ultimately concluding that the hangar height restriction is a major bottleneck. They also discover that the amount of ammo required to fully restock larger ballistic weapons, especially the size seven guns on the Inferno, is much higher than initially expected, with a full restock costing around 21,000 aUEC.

The creator also investigates smaller ships and ground vehicles, such as the Drake Buccaneer and hover bikes, confirming that these can be serviced inside the 890 Jump with relative ease. They note that some ammo types like decoys and noises may have inconsistencies in consumption reporting, but overall, rearming smaller ships works well. The lowered cargo bay height on the 890 Jump now makes it harder to fit larger ground vehicles like the Nova tank, which previously could be stored more easily, requiring workarounds such as detaching weapons.

In conclusion, the video highlights both the promise and current limitations of the ship services feature on the 890 Jump. While refueling and rearming functions are effective and provide valuable support gameplay, the inability to raise the hangar and the broken repair function significantly hinder its full potential. The creator hopes these issues will be addressed in upcoming patches, especially with the anticipated Ironclad Assault ship release. Despite some disappointments, the video successfully clarifies ammo consumption rates for various ballistic weapons and sheds light on the increased costs associated with restocking larger weapon systems.