"Sometimes I go off piste and this is one of those times. In today’s vid I’m keen to explore whether RPG elements can find a place within modern MMORPG’s such as Star Citizen.
My referral code for some extra starting cash: STAR-MY2H-6P9B
C"
"Sometimes I go off piste and this is one of those times. In today’s vid I’m keen to explore whether RPG elements can find a place within modern MMORPG’s such as Star Citizen.
My referral code for some extra starting cash: STAR-MY2H-6P9B
C"
In this video, the content creator discusses the role of role-playing (RP) in modern massively multiplayer online role-playing games (MMORPGs). He begins by sharing his experience playing Star Citizen without consulting any guides or tutorials, highlighting the enjoyment he derived from the challenge and immersion. He argues that in MMORPGs, where competition is unavoidable and access to information is abundant, those who do not follow the meta strategies and min-max techniques will be at a disadvantage. This applies not only to PvP-focused players but also to PvE-focused players who may face economic disadvantages in player marketplaces.
The content creator explores the tension between those who value competition and those who seek immersion and challenge in MMORPGs. He mentions the appeal of single-player RPGs, where players can ignore guides and walkthroughs, as well as the reliance of MMORPGs on player-generated content and experiences. He also discusses the potential for Star Citizen, the game he mainly focuses on, to strike a balance between the desires of players who prioritize competition and those who prioritize RP and immersion. He suggests that creating different gameplay zones with varied levels of security and risk-reward balance could cater to different player preferences.
In conclusion, the content creator emphasizes the need for finding a balance between competition and role-playing in MMORPGs like Star Citizen. He suggests that developers should consider implementing diverse gameplay zones with varying levels of risk and rewards to accommodate different player preferences. Ultimately, he believes that Star Citizen’s vast space and potential for different types of gameplay can cater to both competitive and immersion-focused players.