Inside RASTAR in 1min 18sec Star Citizen

In the latest Inside Star Citizen episode, the developers showcased the RASTAR system, a tool used for placing objects in the game. The episode highlighted the updates and improvements made to RASTAR, including a combined placer and modeler tool and the ability to automatically align terrain when dropping a base.

In the latest Inside Star Citizen episode, the focus was on RSI Star Engine, a system used to procedurally place objects in the game. The developers have been working on expanding its use to more locations, currently tracking over 70 UGFs (Unusual Generated Features). They have updated RSI Star Engine to offer a tool that combines both a placer and a modeler, which has been very well received since its release last year.

During the demonstration, the developers showcased the newish UGFs that have been scouted and placed. It’s important to note that the current system being worked with is even better than what was shown. Large chunks of a base can be dropped at once, with a visible grid displaying the terrain shape. This automation saves time, as dropping the base automatically aligns the terrain correctly.

Defensive turrets are selected and placed based on their type, whether they are large or small. Additionally, dressing components are chosen to suit the purpose of the UGF, whether it be for research, logistics, military, or security. This allows for a more coherent and fitting environment for each UGF.

The Inside Star Citizen episode was similar to past Space Games Life episodes in terms of content but had better production quality and a musical background. The show concluded with great footage, leaving viewers entertained and excited. Overall, it was an enjoyable episode filled with interesting updates on RSI Star Engine and its implementation in Star Citizen.