In the video, Loud Guns transforms his Aegis Idris into a mobile mining base on MicroTech’s harsh moon, using a fleet of upgraded MISK prospectors and a mole ship to manually gather copper, corundum, and tungsten while avoiding the frustrations of the new cargo elevator system. He emphasizes the teamwork, strategic planning, and immersive challenges of off-grid mining in Star Citizen, encouraging multiplayer collaboration and community engagement for future large-scale operations.
In this video, Loud Guns transforms his Aegis Idris capital ship from a combat-focused vessel into a peaceful base of operations for a mining expedition in Star Citizen. He addresses the frustrations many players have experienced with the new resource drive event’s cargo elevators by opting to mine required materials—copper, corundum, and tungsten—manually and at scale. To facilitate this, he outfits the Idris hanger with a small fleet of MISK prospectors, equipped with powerful Helix one lasers and upgraded mods, turning the ship into a forward operating base for mining activities in a remote location.
The mining operation is set on the harsh, windy, and freezing moon of MicroTech’s orbit, chosen for its high probability of yielding copper and corundum, despite lacking tungsten deposits. Loud Guns explains the strategic choice of this challenging environment to hone mining skills under difficult conditions, anticipating that weather effects and environmental challenges will become more prevalent in the game. The team uses a combination of prospectors to collect materials and a mole ship to break larger rocks, coordinating closely to manage the strong winds and avoid drifting off target.
Loud Guns also details the logistics of the operation, including upgrading the prospectors’ cargo capacity by using mole bags, and the challenges of transporting mined materials back to a refinery. Although his initial plan to use a cargo hauler (HA) for ferrying materials didn’t work out, he and a teammate used a C2 ship to make multiple trips to offload the cargo. He highlights the tension and excitement of flying a fully loaded cargo ship into a refinery station, reminiscent of classic mining runs, and discusses the nuances of setting up refining jobs either directly from mining ships or the refinery inventory.
Despite not being as efficient as using the event’s cargo elevators, Loud Guns emphasizes the fun and teamwork involved in this off-grid approach. The operation allowed them to avoid bugs and frustrations associated with the elevators and missions, and fostered a collaborative multiplayer experience. He envisions scaling up the operation in the future, potentially using larger ships like the whole sea as a forward base and coordinating multiple cargo runs to optimize mining and refining workflows.
In conclusion, Loud Guns encourages viewers not to get discouraged if they don’t have access to large ships like the Idris, as such operations are inherently multiplayer and skill-based. He invites players to join his Discord community for multiplayer activities and reminds them to use referral codes for extra startup capital. The video serves as both a practical guide and an inspiring look at creative, community-driven gameplay in Star Citizen’s evolving mining and resource gathering systems.