IAE 2954 Day 1 | Crusader & Tumbril | Let's Play Star Citizen w/ RootedAdmin

In the video, RootedAdmin and his co-host discuss the IAE 2954 event in Star Citizen, highlighting updates to ship mechanics, particularly the nerfing of the Titan to promote the new Intrepid ship, which they find underwhelming. They also critique the current state of gameplay, advocating for a more enjoyable experience and encouraging viewers to participate in the event while emphasizing the importance of earning in-game currency rather than spending real money on ships.

In the video, the hosts, RootedAdmin and his co-host, discuss the latest updates and changes in the Star Citizen game during the IAE 2954 event. They express their excitement about returning to the event, noting significant adjustments in the game mechanics, particularly regarding fuel capacities and ship performance. They highlight how the developers have nerfed certain ships, like the Titan, to promote the new Intrepid ship, which they feel is underwhelming compared to its competition, the Titan. The hosts share their skepticism about the developers’ approach, suggesting that this is a recurring trend in the game.

As they explore the event, the hosts take a closer look at various ships available for rent, including the A1 and C1 from Crusader, which they praise as good starter ships. They also discuss the Intrepid, the new ship being promoted, and compare it unfavorably to the Titan. They highlight the Intrepid’s limitations, such as its weak armament and lack of a ramp for ground vehicle access, which they find disappointing. Despite acknowledging some positive aspects, such as its living quarters, they ultimately feel it lacks the necessary firepower and utility for effective gameplay.

The conversation shifts to the Mercury Star Runner (MSR) and the Hercules series, where they share their experiences and preferences. They discuss the MSR’s versatility and the importance of engineering gameplay in enhancing its utility. While they appreciate the ship’s design, they express a desire for more features, such as additional exits and a better layout for crew members. They also touch on their past experiences with the Hercules, emphasizing its effectiveness in various gameplay scenarios, including cargo hauling and combat.

The hosts then examine the Tumbril ground vehicles, including the Nova and Storm, reminiscing about their past gameplay experiences. They highlight the challenges of using ground vehicles in the game and the limited use they’ve found for them. The discussion leads to a broader critique of the game’s current state, with the hosts expressing frustration over the slow pace of gameplay and the time-consuming nature of missions. They advocate for a more enjoyable and streamlined experience, suggesting that the developers need to focus on fun rather than overly complex simulations.

In conclusion, the hosts encourage viewers to participate in the IAE event, reminding them that all ships are currently rentable, providing an opportunity to try before buying. They advise against spending real money on ships, promoting the idea of earning in-game currency instead. The hosts share their personal experiences and lessons learned, emphasizing the importance of patience and strategy in building a fleet. They wrap up the video by teasing their next episode, where they plan to review the Intrepid and share their insights, urging viewers to share their content and stay engaged with the game.