I Went to Pyro’s New Data Center... and Became a Scientist?!

The creator explores Pyro 4’s new data center in Star Citizen, marveling at its stunning visuals, detailed environment, and sci-fi atmosphere, while sharing their excitement and some frustrations with current game bugs and NPC respawning issues. Despite technical limitations, they praise the design and atmosphere, expressing hope for improvements before the game’s official release.

In the video, the creator explores the new data center on Pyro 4 in Star Citizen, flying there with their Idris ship. They express excitement about checking out the new location, comparing it to Pyro 1, which they find amazing. The environment is described as beautiful, with a storm active that adds to the atmosphere. The creator is curious about the game’s current optimization, FPS performance, and overall experience while exploring this hostile environment, emphasizing the need for shields and caution.

As they arrive, they admire the stunning visuals, including a sunrise or sunset, moons, and the red grass landscape, which they find serene and peaceful despite the dangers. The creator encounters NPCs, noting that all of them seem unfriendly, which adds a tense element to the exploration. They also observe parked ships and large structures, highlighting the scale and beauty of the environment. The environment evokes a Mass Effect-like aesthetic, especially with the design of the buildings and the overall sci-fi atmosphere.

While exploring the data center, the creator teams up with a player, which they find positive, as it allows for cooperation and mutual protection. They explore the complex, admiring the detailed design and various features like underneath areas and different rooms. They also find NPCs in yellow suits, and the environment is filled with interesting items such as weapons, components, and eggs, adding depth to the exploration. The creator attempts to access secure areas, like safes, but encounters bugs and limitations, such as not being able to take items out or open certain doors.

The creator then attempts to retrieve a key inside a safe but faces issues with bugs preventing them from taking items. They switch back to their suit and continue exploring, expressing a mix of excitement and frustration with the current state of the game. Despite these technical issues, they appreciate the effort put into designing the new locations and compare them favorably to Mass Effect. They note that the environment and visuals are impressive but highlight that NPC spawning and game stability still need improvement.

In conclusion, the creator shares their overall impression of the new locations, praising their visual quality and design but criticizing the constant respawning of NPCs, which breaks immersion. They suggest that NPCs should be better managed, perhaps with timed respawns or other mechanisms to improve realism. The video ends with a call for feedback from viewers about the new locations and a reminder to like, subscribe, and share the content. The creator remains optimistic about future updates, hoping that these issues will be addressed before the game’s official release.