I Played Star Citizen's Huge 4.0 Update - First Impressions

The content creator shares their first impressions of Star Citizen’s 4.0 update, highlighting the exploration of the new Pyro system, including eerie asteroid bases and contested zones that promise engaging gameplay despite performance issues. They express excitement about the immersive jump point experience and emphasize the need for a wider PTU release to improve stability and player engagement as the game develops.

In the video, the content creator shares their first impressions of Star Citizen’s 4.0 update after gaining access to the evocati server meshing test builds. While the update is still a work in progress, the creator expresses both excitement and concern regarding the new features and performance. They detail their experiences exploring the new Pyro system, including asteroid bases and contested zones, highlighting the potential for engaging gameplay despite the current rough edges in performance and bugs.

The creator begins by exploring asteroid bases, which are designed as explorable locations for FPS gameplay. Inside these bases, players can find tokens that unlock further access and lead to loot rewards like weapons and crafting blueprints. The atmosphere inside the bases is described as eerie, and the creator notes the challenge of navigating the environment, especially when encountering issues with Star Citizen’s physics. They envision these bases as strategic locations for players to secure loot and provide temporary safe havens for their crews.

Next, the video discusses contested zones, which the creator compares to MMO dungeons or raids where players can battle AI and other players for valuable loot. They describe the thrill of fighting through these zones to collect ship components and other resources, emphasizing the fun and challenge despite experiencing performance issues like low frame rates and crashes. The loot tables are noted to be incomplete, with limited variety in the items found, which the creator hopes will improve as the game develops.

The creator then recounts their first experience approaching a jump point, describing the visual beauty and complexity of the jump process. They express a mix of awe and confusion as they navigate this new feature, noting the lack of control during the jump. The excitement of the jump point experience is evident, and they appreciate the immersive design, even if some aspects did not function as intended.

Finally, the creator reflects on their overall experience testing the evocati build, acknowledging that while it is experimental, it felt more stable than the current live servers. They express concerns about the low player counts during testing, which may hinder data collection for future updates. With the holiday season approaching, they stress the need for the developers to move towards a wider PTU release for 4.0 to ensure a smoother launch. The video concludes with gratitude towards supporters and an invitation to viewers for further engagement.