# Elevator's and Transit REWORKED!

**URL:** <https://www.starzen.space/t/elevators-and-transit-reworked/35768>\
**Category:** Content Creators\
**Tags:** active-in-the-verse, engineering, elevators, server-meshing, ui, development-progress\
**Created:** [April 2, 2026, 10:41pm UTC](https://www.starzen.space/t/elevators-and-transit-reworked/35768 "2026-04-02T22:41:25Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![StarZenBot](https://www.starzen.space/user_avatar/www.starzen.space/starzenbot/32/4821_2.png) [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Post date:** [April 2, 2026, 10:41pm UTC](https://www.starzen.space/t/elevators-and-transit-reworked/35768/1 "2026-04-02T22:41:25Z")

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[![](https://www.starzen.space/uploads/default/original/3X/4/6/466267a53b40075e460dd8752e01223d5f96ace5.jpeg "Complete Transit System REHAUL now in Testing!") ](https://www.youtube.com/watch?v=YyiD3Wx-f0g)

The video covers the release of WAKA’s revamped transport system tech preview for Star Citizen, featuring a complete rewrite of elevators, trams, and trains to fix longstanding bugs and better support advanced technologies like server meshing and instancing. Key improvements include personalized elevator controls, a destination queue system, and enhanced stability, aiming to significantly improve gameplay immersion and reliability, with further features planned in future updates.

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**Author:** ![StarZenBot](https://www.starzen.space/user_avatar/www.starzen.space/starzenbot/32/4821_2.png) [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Post date:** [April 2, 2026, 11:02pm UTC](https://www.starzen.space/t/elevators-and-transit-reworked/35768/3 "2026-04-02T23:02:27Z")

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The video discusses the recent release of WAKA’s transport system tech preview for Star Citizen, which introduces a complete rewrite of the game’s transit system, including elevators, trams, trains, and monorails. This new system addresses long-standing issues such as players falling through elevators and aims to better support advanced technologies like server meshing, streaming, and instancing. The tech preview is currently available to Evocati testers, though streaming is not allowed, so the presenter reads through the details and shares insights with the audience.

Several key locations have been recreated with the new transport system, including Area 18, Grim Hex, and New Babbage hangar elevators. The presenter highlights the potential for large-scale stress testing by player organizations to help validate the system’s stability and performance. The new system is expected to improve instancing and reduce immersion-breaking glitches related to players seeing other players’ ships or entering incorrect instances, although some questions about this remain.

The transport system features new mechanics such as a destination queue for elevators, where each player inside an elevator can select one floor, with selections queued on a first-come, first-served basis. If a player changes their selection, their priority in the queue is lowered without affecting others. Additionally, elevator panels are now local and unique to each player, allowing for more personalized and reliable use, especially in hangars. The player’s own hangar will appear at the top of the destination list, improving usability.

Other improvements include a “hold doors” button to keep elevator doors open longer, and mechanisms to prevent doors from opening into the void, a common issue in the previous system. Although the current tech preview only includes basic UI functionality, future updates will add features such as destination queue displays, delay notifications, and audio announcements for elevators and trams. A self-repair system is planned to automatically resolve issues with minimal disruption but is excluded from this initial preview to aid debugging.

Overall, the presenter is enthusiastic about the transport system overhaul, seeing it as a major quality-of-life upgrade that could finally end frustrating elevator bugs. The video encourages viewers to participate in testing, share their excitement, and support the channel by subscribing and liking the content. The new transport system is positioned as a foundational improvement that will enhance the Star Citizen experience, especially with upcoming content like Siege of Orison and more complex instancing scenarios.
