In this video, the developers of Star Citizen discuss the advancements they have made in areas such as procedural planet generation, hair simulation, physicalized cloth, and fire damage mechanics. They also express their plans to introduce more creatures and wildlife to create diverse and immersive worlds in the game.
In this video, the developers of Star Citizen discuss the advancements they have made in their game’s technology. They showcase the improvements made to procedural planet generation, with the goal of creating truly unique and realistic planets. They mention their use of machine learning to enhance this process, though it is still in the early stages of development. The team also announces the addition of new hair options for player characters, with a focus on diversity and quality. They demonstrate the progress they have made with hair simulation, aiming to create realistic individual hair strands. The developers also touch on their plans for implementing physicalized cloth and fire damage mechanics in the game, providing a more immersive experience.
Additionally, the team mentions their focus on adding more creatures and wildlife to the game’s planets. They express excitement about the possibilities that come with introducing life into the different biomes, mentioning the inclusion of scavengers on one of the planets. They discuss their future plans to introduce natural wildlife like herbivores and specify that different environments will spawn unique animals. Finally, they showcase a creature from the game, highlighting its impressive visual design.
Overall, the video highlights the team’s efforts to push the boundaries of technology in Star Citizen. They are working towards creating more realistic and diverse worlds, with unique planets, realistic hair simulation, physicalized cloth, and immersive fire damage mechanics. They are also focusing on adding a variety of creatures and wildlife to enhance the gameplay experience.
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The video “Deja New - [Citcon 2023: Feature Repeats] - Part 1” explores features that were showcased as new in 2023 but were actually old. Topics discussed include improvements to procedural planet creation, advancements in character customization such as hair simulation, the development of realistic cloth physics and fire behavior, and the addition of creatures and wildlife in the game.
The video titled “Deja New - Citizen Con 2023: Feature Repeats - Part 1” features previously showcased features in the game. It covers advancements in procedural planet technology, hair simulation, physics simulation, and the inclusion of new creatures, highlighting the team’s progress and continued efforts in these areas.
The video titled “Deja New - [Citcon 2023: Feature Repeats] - Part 1” takes a look at features that were showcased as new in 2023 but were actually old. The video begins with a discussion about the homestead demo and how it served as a test case for the development of the planet editor. The team has made fundamental changes to the procedural Planet Tech, known as planets V4, in order to build planets faster and more efficiently. They are also exploring the use of machine learning to create truly unique planets.
The conversation then shifts to the Montreal team and their decision to focus on Stanton instead of working on pyro. This decision is linked to the need for server meshing before pyro can be delivered. The process of creating new hair and head options is mentioned, with the goal of achieving diversity in character customization. They are researching ways to improve hair simulation using individual spline modeling and aiming to achieve a higher level of realism.
The video also delves into the development of cloth physics and the physicalization of outfits in the game. Early prototypes show the simulation of cloth strands and wrinkles, and the goal is to make clothing and armor behave realistically when interacted with. Fire propagation and the room system are touched upon, with the aim of creating realistic and dynamic fire behavior. This includes the ability for fire to damage players over time.
Lastly, the video briefly touches on the development of creatures and wildlife in the game. The team is working on adding scavengers to Hurston and plans to introduce natural wildlife in different biomes. There is mention of Josh, who apparently has the dream job of working on creatures. While the video starts off with a focus on specific features, it becomes less structured as it progresses, with a mix of various topics scattered throughout.
The video is titled “Deja New - Citizen Con 2023: Feature Repeats - Part 1” and it focuses on showcasing various features that were previously presented as new in previous years. The video begins by acknowledging that the thumbnail of the video is from old footage demonstrating the capabilities of their game engine.
One of the highlighted features is the development of procedural planet technology, which has progressed to version 4. The goal is to make planet development faster, more efficient, and truly unique, resembling real landmarks like the Grand Canyon or Mount Everest. The team has also started researching the use of machine learning to aid in the creation of planets.
The video touches on the progress being made in hair simulation, showcasing new and improved hairstyles and the use of individual hair strands. The team is striving to achieve diversity in character appearances and is working on implementing long hair and long beards that respond to wind and gravity.
The video also presents advancements in physics simulation, particularly in cloth and fire dynamics. The team is working on physicalizing cloth outfits and introducing fire as a damaging element in the game. They aim to create realistic situations where fire spreads and behaves as it would in reality.
Finally, the video briefly introduces the inclusion of new creatures and wildlife in the game, such as scavengers and other creatures unique to different biomes. The team plans to bring more life to the game’s environments through natural wildlife.
Overall, the video showcases the progress and continued development of features previously presented as new, with highlights on planets, hair simulation, physics, and creature implementation.