In the video, the hosts test the feasibility of creating an organizational base using multiple capital ships in Star Citizen, discovering that while ships can be docked and used together during active play, they disappear when their owners log off, preventing true persistence and shared usage. Consequently, the concept of a fully persistent multi-ship base is currently not supported, though some ship storage within hangars remains persistent upon logging back in.
In this Star Citizen video, the host Minutes teams up with Kil Thanis to explore the possibility of creating an organizational base using multiple capital ships, specifically focusing on the 890 Jump and Polaris ships. Their main goal is to answer practical questions about ship docking, usage, and persistence in the game. They investigate whether two ships docked side by side with open docking ports allow players to move between them, and if players can use each other’s ships stored onboard. Additionally, they test what happens to ships when a player logs off—whether the ships remain visible or disappear—and whether ships reappear when players log back in.
The duo begins by positioning their ships near each other in the Crusader area, attempting to dock smaller ships like a fighter or a 325 inside the larger capital ships to simulate a mobile base or carrier setup. They carefully maneuver the ships into hangars, test docking clamps, and ensure the ship doors remain open to facilitate movement between ships. They also discuss the potential of using these capital ships as multi-role bases, capable of storing cargo, vehicles, and smaller ships, offering a flexible and persistent presence in space.
However, through their testing, they discover a significant limitation: when a player logs off, their ship disappears from the game world, meaning that ships cannot remain permanently docked or visible if the pilot is offline. This means that while ships can be grouped and used together during active play sessions, the persistence of a multi-ship base is not currently supported in Star Citizen. They also find that players cannot use ships owned by others if the owner is logged off, limiting the shared utility of such a base.
Despite these setbacks, they note that ships stored inside larger ships remain present when logged back in, indicating some level of persistence within the hangar environment. The hosts emphasize the importance of logging off inside the captain’s quarters on the ship to ensure proper ship persistence upon logging back in. They also highlight that docking ports remain open after logging off, which is useful for quick access upon return, but overall, the concept of a fully persistent multi-ship base remains unfeasible with the current game mechanics.
In conclusion, while the idea of creating an organizational base with multiple capital ships is exciting and partially achievable during live play, the current state of Star Citizen does not support full persistence of ships when players log off. The video provides valuable insights for players interested in living a spacefaring life with multiple ships, clarifying that ships disappear when their owners log off and cannot be used by others in their absence. The hosts encourage viewers to stay tuned for future updates that may improve ship persistence and base-building capabilities in the game.