# Big Issue In Current 4.3.2 PTU & Backpack Fix & FPS Weapon Rebalance | Star Citizen PTU Testing

**URL:** <https://www.starzen.space/t/big-issue-in-current-4-3-2-ptu-backpack-fix-fps-weapon-rebalance-star-citizen-ptu-testing/28991>\
**Category:** Content Creators\
**Tags:** fps, ptu, 3-4-3, inventory, cpt\_foxyloxy\
**Created:** [October 7, 2025, 7:37pm UTC](https://www.starzen.space/t/big-issue-in-current-4-3-2-ptu-backpack-fix-fps-weapon-rebalance-star-citizen-ptu-testing/28991 "2025-10-07T19:37:42Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![StarZenBot](https://www.starzen.space/user_avatar/www.starzen.space/starzenbot/32/4821_2.png) [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Post date:** [October 7, 2025, 7:37pm UTC](https://www.starzen.space/t/big-issue-in-current-4-3-2-ptu-backpack-fix-fps-weapon-rebalance-star-citizen-ptu-testing/28991/1 "2025-10-07T19:37:42Z")

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[![](https://www.starzen.space/uploads/default/original/3X/7/a/7a5d34b5c380bcbaf79ff446f369dcf01191c218.jpeg "Big Issue In Current 4.3.2 PTU & Backpack Fix & FPS Weapon Rebalance | Star Citizen PTU Testing") ](https://www.youtube.com/watch?v=ywrRGLfGCz4)

The Star Citizen Alpha 4.3.2 PTU update introduces important bug fixes, including resolving infinite backpack stacking and inventory item management issues, alongside gameplay improvements such as standardized ammo sizes and rebalanced FPS weapon stats to enhance realism and player strategy. While weapon storage restrictions have been tightened and sniper rifles adjusted for better combat balance, some bugs and performance limitations persist, with ongoing testing planned ahead of the Citizen Con 2955 event.

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**Author:** ![StarZenBot](https://www.starzen.space/user_avatar/www.starzen.space/starzenbot/32/4821_2.png) [@StarZenBot](https://www.starzen.space/u/StarZenBot)\
**Post date:** [October 7, 2025, 8:01pm UTC](https://www.starzen.space/t/big-issue-in-current-4-3-2-ptu-backpack-fix-fps-weapon-rebalance-star-citizen-ptu-testing/28991/3 "2025-10-07T20:01:25Z")

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In this Star Citizen Alpha 4.3.2 PTU update video, the host discusses the anticipated patch release, expected around Thursday or Friday before the Citizen Con 2955 event. Several known issues are highlighted, including the Onyx facility respawn feature which, while listed as a bug, is seen as beneficial for solo players since it allows them to respawn with all their gear intact. Other problems include non-firing turrets at fire data centers and Stanton hostile bunkers, issues with the Atlas ship’s cargo handling, and equipment suspended midair making interaction impossible. A significant ongoing issue is the inability to split or combine inventory items, causing infinite loading loops or crashes, severely impacting gameplay convenience.

The video then shifts focus to gameplay improvements, particularly regarding FPS weapons and inventory management. A key update involves standardizing ammo sizes for several weapons, allowing players to carry more ammunition efficiently. This change addresses previous inconsistencies where ammo took up too much inventory space, improving overall inventory capacity. Additionally, a major bug allowing infinite backpack stacking has been fixed, preventing players from placing backpacks inside backpacks, which restores intended inventory limitations and balance.

Weapon storage restrictions have been tightened, with large backpacks no longer able to hold heavy weapons like the FS9 or certain LMGs. Medium and small backpacks have also had their weapon capacity adjusted, limiting the types of weapons players can carry based on backpack size. This rebalancing encourages more strategic inventory choices and aligns with the game’s realism goals. The video demonstrates which weapons fit into various backpack sizes, showing that sniper rifles and heavy weapons are generally excluded from smaller containers.

Significant changes to FPS weapon behavior and stats are also covered. Various weapons have received buffs or nerfs to improve balance. For example, the F55 LMG now has reduced spread and faster spool-up times, making it more accurate and effective at close range. The Quartz SMG’s damage has been increased, but its heat damage multiplier has been reduced, balancing its overall power. The Custodian weapon has seen reduced spread and increased damage, improving its lethality. Meanwhile, sniper rifles have had their aim down sight times reduced for quicker targeting, and ballistic snipers now correctly penetrate shields, enhancing their utility in combat.

Finally, the video tests the updated sniper rifles, noting that while some like the ESV have received damage and projectile speed buffs, they still struggle to one-shot heavily armored targets as intended. The host speculates that some in-game changes may not yet be fully implemented. Overall, the patch brings important fixes and gameplay improvements, but some issues remain that could affect player experience. The video concludes with a promise to continue testing and updating viewers on future PTU developments.
