Answer the Call Podcast - Star Citizen's Starter Ships are All Over the Place

In the “Answer the Call” podcast episode, hosts Salty Mike and Crony discuss the state of starter ships in Star Citizen, expressing frustration over their outdated designs and the need for more diverse options that cater to various playstyles. They also critique the recent server meshing tests and the pricing strategy for new ships like the Argo Atlas, advocating for a more balanced approach to ship sales and a focus on player experience.

The podcast “Answer the Call” hosted by Salty Mike and Crony discusses various topics surrounding the popular space simulation game, Star Citizen. The episode begins with an introduction and a brief overview of the week’s news, including server meshing tests and the release of the Argo Atlas. The hosts express a desire to focus on starter ships, questioning whether these ships need to change to meet the evolving standards of the game. They share their personal experiences and frustrations with the current state of starter ships like the Aurora and Mustang, noting that they feel outdated compared to newer models like the Cutter.

The discussion quickly shifts to the recent server meshing tests, where the hosts express disappointment in the results. Despite some improvements, such as better interaction times, the overall experience was marred by long loading times and server issues. The hosts emphasize the need for tangible progress in the game, expressing frustration with the ongoing delays and the lack of clear communication from the developers. They highlight the importance of seeing real improvements in player-facing experiences rather than just backend developments.

As the conversation continues, the hosts delve into the topic of ship sales, particularly the recent introduction of the Argo Atlas. They critique the pricing strategy, arguing that the cost is excessive given the ship’s capabilities and comparing it unfavorably to other ships in the game. They express concerns that the game is increasingly adopting a “pay-to-win” model, which could alienate players and harm the overall experience. The hosts advocate for a more balanced approach to ship sales, emphasizing the need for ships to be available through gameplay rather than solely through monetary transactions.

The podcast also touches on the need for more diverse starter ships that cater to various playstyles, such as mining, salvaging, and combat. The hosts suggest that new players should have access to ships that allow them to explore different gameplay mechanics without feeling restricted. They propose the idea of modular ships that can adapt to different roles, allowing players to experience the game more fully without needing to invest in multiple ships right away. This approach could provide a smoother progression for players as they learn the game.

In conclusion, the hosts reflect on the importance of starter ships in the overall player experience and the need for the game to evolve alongside its community. They express hope for future improvements and a more player-centered approach to development and ship sales. The episode wraps up with a call to action for listeners to engage with the podcast and share their thoughts on the topics discussed, emphasizing the importance of community feedback in shaping the future of Star Citizen.